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The Sniper Rifle, also known as the MK110, is a Tier II primary weapon, in World War Z.

For classes in Multiplayer, it is the default starting primary weapon of the Phantom.

Overview[]

The Sniper Rifle is a semi-automatic weapon with excellent range. The Sniper Rifle is fantastically precise and can penetrate enemies to hit other targets behind them. The high damage of its bullets can make it deadly at close range as well. As expected, a unique scoping feature is part of the Sniper Rifle that grants superior aim to its shooter. When aiming down sights, you will aim through the lens of the scope with the option of zooming in a bit more to get a better shot on targets, preferably those that are further away.

A suppressor upgrade to make the gun silent can be unlocked at level 5. The cosmetic suppressor add-on is available for all branches of the skin collection.

Unique Versions[]

Extreme Version[]

A special version of the Sniper Rifle can be unlocked by completing every Co-op Campaign chapter in New York, Jerusalem, Moscow, and Tokyo on Extreme difficulty. It comes in the form of a custom skin and the unique "Headhunter" perk. The custom skin can be equipped regardless of the weapon's current level.

Weapons Stats[]

Early levels[]


Level 1–Level 4 stats
Level Power Accuracy Handling Fire Rate Max Penetration Magazine capacity Max Carried Ammo
1 4 12 5 3 1 20 120
2 6 12 5 3 1 30 180
3 7 12 6 3 1 30 180
4 8 12 6 3 1 30 180

Base stats after level 5[]

Power Accuracy Handling Fire Rate Max Penetration Magazine capacity Max Carried Ammo
8 12 6 3 2 30 180

Perks[]

Unique perks[]

Name Effects Available at weapon level Unlock conditions
Headhunter Killing a special zombie with a headshot increases this weapon's damage by 200% for 10 seconds. You can switch between a non-magnifying gunsight and a magnified telescopic sight 6 All the campaign chapters in New York, Jerusalem, Moscow, and Tokyo completed on Extreme difficulty
Two-Rounds Burst Fires 2 rounds with each individual trigger pull 6 Challenge (blue) coins 500
Long-Range Focus +25% Damage at more than 40 meters 12 Challenge (blue) coins 100
Mid-Range Focus +25% Damage at less than 30 meters 15 Challenge (blue) coins 100

Common perks[]

Name Effects Available at weapon level Unlock conditions
Extended Mag +4 Magazine capacity 8 Credits (yellow coins) 500
Ergonomics II +2 Handling, -10% Reloading speed 8 Credits (yellow coins) 500
HP Rounds I +25% Damage, -1 Penetration 9 Rome 1 (Holy Ground) completed on Extreme difficulty
Bounty Hunter +15% Damage to special zombies 10 Credits (yellow coins) 500
Veteran I +15% Reloading speed. The reloading speed bonus is stackable but can't be higher than 50% 13 Credits (yellow coins) 500
Ammo Pouches +10% Max ammo 14 Credits (yellow coins) 500

Weapon Progression[]

Unlock requirements by level[]


Level-up requirements
Level 2 3 4 5 6 7 8
XP 200 350 550 750 750 800 800
Credits (yellow coins) 150 500 750 1000 1000 1250 1250
Level 9 10 11 12 13 14 15
XP 850 850 900 900 950 950 1000
Credits (yellow coins) 1500 1500 1750 1750 2000 2000 2000


Design[]

Gallery[]

Default Sniper Rifle[]

Sniper Rifle (Main Branch)[]

Sniper Rifle (Alternate Branch)[]

Sniper Rifle (Extreme Version)[]

Legacy[]

Before the Horde Mode XL update (released on January 24, 2023) that redesigned the game's weapon system, the Sniper Rifle's progression model looked as follows.


Legacy stats & level-up model
Level Icon Power Accuracy Handling Fire
Rate
Max
Penetration
Magazine Carried
Ammo
Capacity
Silencer
Upgrade
1 Sniper Lv1 Icon 5 8 5 3 1 20 120
Main Branch
2 Sniper Lv2 Icon 5 9 7 3 1 30 180
3 Sniper Lv3 Icon 6 9 7 3 1 30 180
4 Sniper Lv4 Icon 8 9 9 3 1 30 180
5 Sniper Lv5 Icon 8 9 9 3 1 30 180
Alternate Branch
2 Sniper Lv2 Alt Icon 6 9 6 3 1 20 120
3 Sniper Lv3 Alt Icon 7 9 6 3 1 20 120
4 Sniper Lv4 Alt Icon 9 9 7 3 2 20 120
5 Sniper Lv5 Alt Icon 9 9 7 3 2 20 120
Unique Versions
Extreme
Version
Sniper Extreme Icon 9 9 9 3 2 30 180
Weapons
Tier I
Scout Rifle • Compact SMG • Shotgun • Pistol • Machine Pistol • Flaregun
Tier II
Assault Rifle • Sporting CarbineClassic Battle RifleClassic Bullpup Rifle • Light Automatic WeaponSMG • Combat Shotgun • Sniper Rifle • PDWCompact ShotgunDouble-Barreled Shotgun • Revolver
Tier III
Assault Carbine • Battle Rifle • Bullpup RifleAdvanced Combat Weapon • Advanced SMGSpecial SMG • Assault Shotgun • CrossbowGrenade Launcher • Multi-Barreled Shotgun • Repeating Rifle • Heavy Pistol
Melee Weapons

Melee Weapons

Heavy Weapons

Payload RifleRPG LauncherMachinegunMGLHeavy Assault ShotgunChainsawFlamethrowerMulti-Shot Rocket Launcher

Equipment

Frag GrenadeMasking Gas GrenadeMolotov CocktailC4Claymore MineSupply BagStun GunStim PistolQuadrocopterMobile Shield

Defense Systems

AutoturretBarbed WireFenceHigh Voltage GridMortarSound TrapStationary Machinegun

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