The Sniper Rifle, also known as the MK110, is a Tier II primary weapon, in World War Z.
For classes in Multiplayer, it is the default starting primary weapon of the Phantom.
Overview[]
The Sniper Rifle is a semi-automatic weapon with excellent range. The Sniper Rifle is fantastically precise and can penetrate enemies to hit other targets behind them. The high damage of its bullets can make it deadly at close range as well. As expected, a unique scoping feature is part of the Sniper Rifle that grants superior aim to its shooter. When aiming down sights, you will aim through the lens of the scope with the option of zooming in a bit more to get a better shot on targets, preferably those that are further away.
A suppressor upgrade to make the gun silent can be unlocked at level 5. The cosmetic suppressor add-on is available for all branches of the skin collection.
Unique Versions[]
Extreme Version[]
A special version of the Sniper Rifle can be unlocked by completing every Co-op Campaign chapter in New York, Jerusalem, Moscow, and Tokyo on Extreme difficulty. It comes in the form of a custom skin and the unique "Headhunter" perk. The custom skin can be equipped regardless of the weapon's current level.
Weapons Stats[]
Early levels[]
Level 1–Level 4 stats | |||||||
---|---|---|---|---|---|---|---|
Level | Power | Accuracy | Handling | Fire Rate | Max Penetration | Magazine capacity | Max Carried Ammo |
1 | 4 | 12 | 5 | 3 | 1 | 20 | 120 |
2 | 6 | 12 | 5 | 3 | 1 | 30 | 180 |
3 | 7 | 12 | 6 | 3 | 1 | 30 | 180 |
4 | 8 | 12 | 6 | 3 | 1 | 30 | 180 |
Base stats after level 5[]
Power | Accuracy | Handling | Fire Rate | Max Penetration | Magazine capacity | Max Carried Ammo |
---|---|---|---|---|---|---|
8 | 12 | 6 | 3 | 2 | 30 | 180 |
Perks[]
Unique perks[]
Common perks[]
Weapon Progression[]
Unlock requirements by level[]
Level-up requirements | |||||||
---|---|---|---|---|---|---|---|
Level | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
XP | 200 | 350 | 550 | 750 | 750 | 800 | 800 |
150 | 500 | 750 | 1000 | 1000 | 1250 | 1250 | |
Level | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
XP | 850 | 850 | 900 | 900 | 950 | 950 | 1000 |
1500 | 1500 | 1750 | 1750 | 2000 | 2000 | 2000 |
Design[]
Gallery[]
Default Sniper Rifle[]
Sniper Rifle (Main Branch)[]
Sniper Rifle (Alternate Branch)[]
Sniper Rifle (Extreme Version)[]
Legacy[]
Before the Horde Mode XL update (released on January 24, 2023) that redesigned the game's weapon system, the Sniper Rifle's progression model looked as follows.
Weapons |
---|
Tier I |
Scout Rifle • Compact SMG • Shotgun • Pistol • Machine Pistol • Flaregun |
Tier II |
Assault Rifle • Sporting Carbine • Classic Battle Rifle • Classic Bullpup Rifle • Light Automatic Weapon • SMG • Combat Shotgun • Sniper Rifle • PDW • Compact Shotgun • Double-Barreled Shotgun • Revolver |
Tier III |
Assault Carbine • Battle Rifle • Bullpup Rifle • Advanced Combat Weapon • Advanced SMG • Special SMG • Assault Shotgun • Crossbow • Grenade Launcher • Multi-Barreled Shotgun • Repeating Rifle • Heavy Pistol |
Melee Weapons |
Heavy Weapons
Payload Rifle • RPG Launcher • Machinegun • MGL • Heavy Assault Shotgun • Chainsaw • Flamethrower • Multi-Shot Rocket Launcher |
Equipment
Frag Grenade • Masking Gas Grenade • Molotov Cocktail • C4 • Claymore Mine • Supply Bag • Stun Gun • Stim Pistol • Quadrocopter • Mobile Shield |
Defense Systems
Autoturret • Barbed Wire • Fence • High Voltage Grid • Mortar • Sound Trap • Stationary Machinegun |