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For warriors with a sense of elegance, the best way to kill is with your trusty blade. Slashers have perks that increase melee damage and effectiveness while their armed tasers deliver electrifying results.

"There's nothing like cold steel to put the enemy down" ― Slasher class description

The Slasher is one of eight playable classes for Co-op Campaign in World War Z.

Overview[]

The Slasher is a class with superior melee prowess, giving them the upper hand in close-quarters combat scenarios.

As expected, most of the Slasher's perks are centered around melee weapons and melee combat. There are also a small handful of perks that can benefit an up-close and personal fighting style. Given some of the limitations that come with melee, the Slasher class aims to eliminate such drawbacks to make the prospect of engaging in hand-to-hand combat a more appealing and viable option for fighting zekes. Choosing the Slasher gives you an edge in an aspect of zombie killing that other classes cannot achieve to any similar degree. The close combat weapon you wield becomes a valued instrument of eradication and it must be integrated into your arsenal to play effectively, whether it be light and fast-swinging, heavy and slow-swinging, or somewhere just down the middle.

The Slasher's starting core perk grants two passive buffs. The first allows melee attacks to hit two targets at a time (three for heavy melee weapons) while also doing twice as much damage while unfatigued. The second allows you to continue swinging your melee weapon at the same rate even while fatigued, although this will disable the first buff until you are no longer fatigued. These buffs are what give the Slasher a stronger and superior melee game that makes it slightly more encouraged to use melee in more situations.

The equipment of choice for the Slasher is the Stun Gun. This electrifying tool shocks nearby enemies in place for a short time, allowing you to rip and tear into them with little repercussions, make a hasty retreat, or free teammates that get pinned down.

Perks List[]

Regular & Core Perks[]

Level

Perk

Description

XP Required

Unlock Cost


Shock Troops

Start with Stun Gun and Compact SMG. Melee strikes damage two targets and do twice more damage when you're not tired. Melee attacks are not slower when tired 0 XP 0
Segment One
1

Crowd Control

Push radius from melee attacks increased by 50% 0 XP
2

All Elbows

Movement speed penalty when zombies are very close reduced by 100% 1250 XP 150 
3

Rooted

You can never be pinned down by usual zombies (does not affect special zombies) 1250 XP 150 

Perk icon

Crowd Control II

Restore one equipment charge when your health drops below 35% 150 
Segment Two
4

Juiced Up

Stun Gun effect duration increased by 100% 1250 XP 150 
5

Zeus

Increase Stun Gun range by 50% and target count to 20 (base range: 12 m, base target count: 15) 1250 XP 150
6

High Voltage

Stun Gun damage Increased by 150% 1250 XP 150 

Perk icon

Clear!

Using the Stun Gun on a pinned teammate will get them to their feet 150 
Segment Three
7

Bullet-dodger

Take 100% less friendly fire from bullets while performing melee attacks 1250 XP 150 
8

Nimble

Take 50% less damage while performing melee attacks 1250 XP 150 
9

With My Last Breath

Melee strikes damage 2 more targets when health is below 35% 1250 XP 150 

Perk icon

Blood is boiling

You deal 50% more damage to special zombies with a melee weapon if your health is below 35% 150 
  
10

Slice and Dice

You and all teammates can perform more melee strikes (+2) before becoming tired 1500 XP 0
Segment Four
11

Trophy Hunter

Deal 25% more damage to special zombies 1500 XP 250 
12

Wheatgrass

Health increased by 25% 1500 XP 250 
13

Silent Killer

Start with a TMP5 SMG with silencer upgrade 1500 XP 250 

Perk icon

Where are you?

All Lurkers within 10 meters are automatically marked 250 
Segment Five
14

Vigour

Killing 10 zombies in rapid succession with a melee weapon grants temporary health boost (cooldown 30 seconds) 1500 XP 250 
15

Cloak and Dagger

Killing 10 zombies in rapid succession with a melee weapon grants a masking effect (cooldown 30 seconds) 1750 XP 350 
16

Third Hand

Killing 5 zombies with melee strikes in rapid succession instantly reloads your primary weapon 1750 XP 350 

Perk icon

Relentlessly

Killing 10 zombies in rapid succession with a melee weapon restores 5% of your health (cooldown: 30 seconds) 350 
Segment Six
17

Heavy Metal I

Start with an improved Forest Warrior Chainsaw that deals 50% more damage and has 50% more fuel. All Forest Warrior Chainsaw pickups for you are also improved [base: 100 fuel] 1750 XP 350 
18

Heavy Metal II

Starts with improved Taiga-12 Heavy Assault Shotgun that deals 25% more damage and has 25% more ammo. All Taiga-12 Heavy Assault Shotgun pickups for you also improved [base: 50 ammo] 1750 XP 350 
19

Battle Cry

Automatically stand up from being pinned after 5 seconds 1750 XP 350 

Perk icon

Thank you for the chance

30% chance of using an Adrenaline kit without depleting your supply 350 
  
20

Executioner

Perform 1 more melee strike before becoming tired. Melee damage increased by 50% 2000 XP 0
Segment Seven
21

Shock Therapy

You will not become fatigued when melee attacking zombies electrified by the Stun Gun 2000 XP 500 
22

Samurai

Killing 15 zombies in rapid succession allows you to hit 1 more target per melee strike for 10 seconds 2000 XP 500 
23

Bloodlust

Killing special zombies with a melee weapon will increase firearm damage by 100% for 15 seconds 2000 XP 500 

Perk icon

This is invigorating

Signature Strikes damage 1 more target 500 
Segment Eight
24

Spare Batteries

Max capacity for Stun Gun charges increased to 4 [base: 83 charges] 2000 XP 500 
25

Pickpocket

Killing 15 zombies in rapid succession refills one equipment charge (cooldown 60 seconds) 2500 XP 500 
26

Loan Shark

Killing a special zombie gives a 50% chance to restore one charge to your equipment 2500 XP 500 

Perk icon

On one's own

One equipment charge gets restored for you every 60 seconds 500 
Segment Nine
27

Flash Sale

Using the Stun Gun restores 1% of your primary weapon's ammunition for every target you stun. 2500 XP 500 
28

Swapping Mags!

SMGs' reload speed is increased by 25% 2500 XP 500 
29

Adrenaline

Reload speed increased by 50% when health is below 35% 2500 XP 500 

Perk icon

Dead... reward

Killing 10 zombies in rapid succession with a melee weapon restores 5% of your primary weapon's ammunition 500 
  
30

Blade Master

Melee strikes damage 1 more target 3500 XP 0

Prestige Rank Perks[]

Rank Level Perk Description Unlock Cost
1

Juiced Up II

Stun Gun effect duration increased by 15% 7500
2

Zeus II

Increase Stun Gun range by 15% [base: 12 meters] 7500
3

Executioner III

Perform 1 more melee strike before becoming tired 7500
4

Nimble II

Take 10% less damage while performing melee attacks 7500
6

Flash Sale II

Killing a stunned special zombie restores 5% of your primary weapon's ammunition 7500
7

Get lost!

Electric Grids can kill 5% more zombies for the whole team 7500
8

Swapping Mags II

SMG reload speed is increased by 5% 7500
9

Wheatgrass II

Health increased by 5% 7500

History[]

March 28, 2024 patch (the "Thrill of the Kill" update):

  • 4 new prestige perks were added. Each of them was appended to one of the 4 existing columns of perks with a red background. They are unlocked at prestige levels 6–9.
  • The new perks were: "Flash Sale II", "Get lost!", "Swapping Mags II", and "Wheatgrass II".

Gallery[]

Classes (Co-op Campaign)
Gunslinger Hellraiser Medic Fixer

Slasher Exterminator Dronemaster Vanguard

Classes (Multiplayer)
Survivor Trapper Specialist Warfighter Phantom

Demolisher Striker Support Assassin Shadow