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For warriors with a sense of elegance, the best way to kill is with your trusty blade. Slashers have perks that increase melee damage and effectiveness while their armed tasers deliver electrifying results.

"There's nothing like cold steel to put the enemy down" ― Slasher class description

The Slasher is one of eight playable classes for Co-op Campaign in World War Z.

Overview

The Slasher is a class with superior melee prowess, giving them the upper hand in close-quarters combat scenarios.

As expected, most of the Slasher's perks are centered around melee weapons and melee combat. There are also a small handful of perks that can benefit an up-close and personal fighting style. Given some of the limitations that come with melee, the Slasher class aims to eliminate such drawbacks to make the prospect of engaging in hand-to-hand combat a more appealing and viable option for fighting zekes. Choosing the Slasher gives you an edge in an aspect of zombie killing that other classes cannot achieve to any similar degree. The close combat weapon you wield becomes a valued instrument of eradication and it must be integrated into your arsenal to play effectively, whether it be light and fast-swinging, heavy and slow-swinging, or somewhere just down the middle.

The Slasher's starting core perk grants two passive buffs. The first allows melee attacks to hit two targets at a time (three for heavy melee weapons) while also doing twice as much damage while unfatigued. The second allows you to continue swinging your melee weapon at the same rate even while fatigued, although this will disable the first buff until you are no longer fatigued. These buffs are what give the Slasher a stronger and superior melee game that makes it slightly more encouraged to use melee in more situations.

The equipment of choice for the Slasher is the Stun Gun. This electrifying tool shocks nearby enemies in place for a short time, allowing you to rip and tear into them with little repercussions, make a hasty retreat, or free teammates that get pinned down.

Perks List

Regular & Core Perks

Level

Perk

Description

XP Required

Unlock Cost


Core.jpg

Shock Troops

Start with Stun Gun and Compact SMG. Melee strikes damage two targets and do twice more damage when you're not tired. Melee attacks are not slower when tired 0 XP 0 Credit icon.png
Segment One
1
Crowd control.jpg

Crowd Control

Push radius from melee attacks increased by 50% 0 XP Credit icon.png
2
All elbows.jpg

All Elbows

Movement speed penalty when zombies are very close reduced by 100% 1250 XP 150 Credit icon.png
3
Rooted.jpg

Rooted

You can never be pinned down by usual zombies (does not affect special zombies) 1250 XP 150 Credit icon.png
Segment Two
4
Stun gun.jpg

Juiced Up

Stun Gun effect duration increased by 100% 1250 XP 150 Credit icon.png
5
Zeus.jpg

Zeus

Increase Stun Gun range by 50% and target count to 20 (base range: 12 m, base target count: 15) 1250 XP 150 Credit icon.png
6
Stun gun.jpg

High Voltage

Stun Gun damage Increased by 150% 1250 XP 150 Credit icon.png
Segment Three
7
Melee dodge.jpg

Bullet-dodger

Take 100% less friendly fire from bullets while performing melee attacks 1250 XP 150 Credit icon.png
8
Melee dodge.jpg

Nimble

Take 50% less damage while performing melee attacks 1250 XP 150 Credit icon.png
9
With my last breath.jpg

With My Last Breath

Melee strikes damage 2 more targets when health is below 35% 1250 XP 150 Credit icon.png
  
10
Slice and dice.jpg

Slice and Dice

You and all teammates can perform more melee strikes (+2) before becoming tired 1500 XP 0 Credit icon.png
Segment Four
11
Special hunter.jpg

Trophy Hunter

Deal 25% more damage to special zombies 1500 XP 250 Credit icon.png
12
Wheatgrass.jpg

Wheatgrass

Health increased by 25% 1500 XP 250 Credit icon.png
13
Better weapons.jpg

Silent Killer

Start with a TMP5 SMG with silencer upgrade 1500 XP 250 Credit icon.png
Segment Five
14
Vigour.jpg

Vigour

Killing 10 zombies in rapid succession with a melee weapon grants temporary health boost (cooldown 30 seconds) 1500 XP 250 Credit icon.png
15
Masking.jpg

Cloak and Dagger

Killing 10 zombies in rapid succession with a melee weapon grants a masking effect (cooldown 30 seconds) 1750 XP 350 Credit icon.png
16
Third hand.jpg

Third Hand

Killing 5 zombies with melee strikes in rapid succession instantly reloads your primary weapon 1750 XP 350 Credit icon.png
Segment Six
17
Improved heavy weapons.jpg

Heavy Metal I

Starts with improved Forrest Warrior Chainsaw deals 50% more damage and has 50% more fuel. All Forest Warrior Chainsaw pickups for you also improved [base: 8 fuel] 1750 XP 350 Credit icon.png
18
Improved heavy weapons.jpg

Heavy Metal II

Starts with improved Taiga-12 Heavy Assault Shotgun that deals 25% more damage and has 25% more ammo. All Taiga-12 Heavy Assault Shotgun pickups for you also improved [base: 50 ammo] 1750 XP 350 Credit icon.png
19
Battle cry.jpg

Battle Cry

Automatically stand up from being pinned after 5 seconds 1750 XP 350 Credit icon.png
  
20
Executioner.jpg

Executioner

Perform 1 more melee strike before becoming tired. Melee damage increased by 50% 2000 XP 0 Credit icon.png
Segment Seven
21
Charged.jpg

Shock Therapy

You will not become fatigued when melee attacking zombies electrified by the Stun Gun 2000 XP 500 Credit icon.png
22
Samurai.jpg

Samurai

Killing 15 zombies in rapid succession allows you to hit 1 more target per melee strike for 10 seconds 2000 XP 500 Credit icon.png
23
Bloodlust.jpg

Bloodlust

Killing special zombies with a melee weapon will increase firearm damage by 100% for 15 seconds 2000 XP 500 Credit icon.png
Segment Eight
24
Extra equipment.jpg

Spare Batteries

Max capacity for Stun Gun charges increased to 4 [base: 83 charges] 2000 XP 500 Credit icon.png
25
Zombie kill equipment restore.jpg

Pickpocket

Killing 15 zombies in rapid succession refills one equipment charge (cooldown 60 seconds) 2500 XP 500 Credit icon.png
26
Special kill equipment restore.jpg

Loan Shark

Killing a special zombie gives a 50% chance to restore one charge to your equipment 2500 XP 500 Credit icon.png
Segment Nine
27
Flash sale.jpg

Flash Sale

Using the Stun Gun restores 1% of your primary weapon's ammunition for every target you stun. 2500 XP 500 Credit icon.png
28
Faster reload.jpg

Swapping Mags!

SMGs' reload speed is increased by 25% 2500 XP 500 Credit icon.png
29
Adrenaline.jpg

Adrenaline

Reload speed increased by 50% when health is below 35% 2500 XP 500 Credit icon.png
  
30
Executioner.jpg

Blade Master

Melee strikes damage 1 more target 3500 XP 0 Credit icon.png

Prestige Rank Perks

Rank Level Perk Description Unlock Cost
1
Juiced up.jpg

Juiced Up II

Stun Gun effect duration increased by 15% 7500 Credit icon.png
2
Zeus (core).jpg

Zeus II

Increase Stun Gun range by 15% [base: 12 meters] 7500 Credit icon.png
3
Executioner.jpg

Executioner III

Perform 1 more melee strike before becoming tired 7500 Credit icon.png
4
Nimble.jpg

Nimble II

Take 10% less damage while performing melee attacks 7500 Credit icon.png

Gallery

Classes (Co-op Campaign)
Gunslinger Class Icon.jpg GunslingerHellraiser and Demolisher Class Icons.jpg HellraiserMedic Class Icon.jpg MedicFixer and Support Class Icons.jpg Fixer

Slasher and Assassin Class Icons.jpg SlasherExterminator Class Icon.jpg ExterminatorDronemaster Class Icon.jpg DronemasterVanguard Class Icon.png Vanguard

Classes (Multiplayer)
Survivor Class Icon.jpg SurvivorTrapper Class Icon.jpg TrapperSpecialist Class Icon.jpg SpecialistWarfighter Class Icon.jpg WarfighterPhantom Class Icon.jpg Phantom

Hellraiser and Demolisher Class Icons.jpg DemolisherStriker Class Icon.jpg StrikerFixer and Support Class Icons.jpg SupportSlasher and Assassin Class Icons.jpg AssassinShadow Class Icon.jpg Shadow

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