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The Shotgun, also known as the M500, is a Tier I primary weapon in World War Z.

For classes in Co-op Campaign, it is the default starting primary weapon of the Hellraiser and the Exterminator. For classes in Multiplayer, it is the default starting primary weapon of the Survivor.

Overview[]

The Shotgun is a close-range pump-action weapon. It has a slow rate of fire. Each shot fires several pellets which follow a spread pattern that grows in size as the range increases. This makes the Shotgun very powerful up-close, but less effective at longer ranges. While reloading, two shells are loaded at a time.

A suppressor upgrade to make the gun silent can be unlocked at level 5. The cosmetic suppressor add-on is available for all branches of the skin collection.

Unique Versions[]

Biohazard Weapon (DLC)[]

A Shotgun with a unique design and high stats was included as part of the "Biohazard Weapon Pack" DLC. Since the Horde Mode XL update (released on January 24, 2023), this modification is purely cosmetic and does have any custom stats affecting the weapon's performance. This version of the Shotgun can be equipped regardless of the weapon's current level.

Weapon Stats[]

Early levels[]


Level 1–Level 4 stats
Level Power Accuracy Handling Fire Rate Max Penetration Magazine capacity Max Carried Ammo
1 5 2 2 1 1 8 56
2 8 2 3 1 1 12 84
3 9 2 3 1 1 12 84
4 11 3 3 1 1 12 84

Base stats after level 5[]

Power Accuracy Handling Fire Rate Max Penetration Magazine capacity Max Carried Ammo
11 3 3 1 1 12 84

Perks[]

Unique perks[]

Name Effects Available at weapon level Unlock conditions
Flechettes Fires flechettes instead of buckshot rounds. +4 Accuracy, +1 Handling, +1 Penetration, less damage dealt per shot. 6 Challenge (blue) coins 950
Extortion When this weapon's magazine is empty, killing a zombie with a melee weapon restores 1 round in it 6 Challenge (blue) coins 500
On Edge Reload 1 more round per reload action while your health is lower than 25% 12 3 documents for Moscow 4: Resurrection

Common perks[]

Name Effects Available at weapon level Unlock conditions
Extended Mag +1 Magazine capacity 8 Credits (yellow coins) 500
Custom Mag II +2 Magazine capacity, -1 Handling 8 Credits (yellow coins) 500
Ergonomics I +1 Handling, +10% Reloading speed. The reloading speed bonus is stackable but can't be higher than 50% 9 Credits (yellow coins) 500
Ergonomics II +2 Handling, -15% Damage 10 Rome 3 (The Final Push) completed on Extreme difficulty
Range +30% Efficient range 13 Tokyo 2 (Final Call) completed on Extreme difficulty
Friend Not Foe -25% Friendly fire damage (dealt and received) 14 Credits (yellow coins) 500
Ammo Pouches +10% Max ammo for this weapon 15 Credits (yellow coins) 500

Weapon Progression[]

Unlock requirements by level[]


Level-up requirements
Level 2 3 4 5 6 7 8
XP 150 250 400 550 550 600 600
Credits (yellow coins) 150 500 750 1000 1000 1250 1250
Level 9 10 11 12 13 14 15
XP 650 650 700 700 750 750 750
Credits (yellow coins) 1500 1500 1750 1750 2000 2000 2000


Design[]

The Shotgun is mainly based on the Mossberg 500. The weapon's actual name, the M500, references that specific model. However, there are a few design changes that are lifted from the Remington Model 870. The Shotgun has the squared-off trigger guard and tang/slide safety of the former, and the ejection port, magazine tube, forend, and barrel of the latter.

As with all customizable weapons, subsequent versions include a multitude of accessories to visually represent a different style. Attachments on the Shotgun include magazine tube extensions, scopes accommodated by an optic rail, heat shields, muzzle brakes, flashlight/laser combos, and suppressors. As later versions of the Shotgun are unlocked, the wooden stock and forend are eventually replaced with ones made out of black polymer.

The Biohazard Weapon version of the Shotgun is identical to the fifth version.

Gallery[]

Default Shotgun []

Shotgun (Upgraded Versions)[]

Shotgun (Unique Versions)[]

Legacy[]

Before the Horde Mode XL update (released on January 24, 2023) that redesigned the game's weapon system, the Shotgun's progression model looked as follows.


Legacy stats & level-up model
Level Icon Power Accuracy Handling Fire
Rate
Max
Penetration
Magazine Carried
Ammo
Capacity
Silencer
Upgrade
1 Shotgun Lv 1 Icon 5 2 2 1 1 8 56
2 Shotgun Lv 2 Icon 7 2 2 1 1 12 84
3 Shotgun Lv 3 Icon 9 3 3 1 1 12 84
4 Shotgun Lv 4 Icon 10 4 4 1 1 12 84
5 Shotgun Lv 5 Icon 10 4 4 1 1 12 84
Unique Versions
Biohazard
Weapon
(DLC)
Biohazard Shotgun Icon 10 4 4 1 1 12 84
Weapons
Tier I
Scout Rifle • Compact SMG • Shotgun • Pistol • Machine Pistol • Flaregun
Tier II
Assault Rifle • Sporting CarbineClassic Battle RifleClassic Bullpup Rifle • Light Automatic WeaponSMG • Combat Shotgun • Sniper Rifle • PDWCompact ShotgunDouble-Barreled Shotgun • Revolver
Tier III
Assault Carbine • Battle Rifle • Bullpup RifleAdvanced Combat Weapon • Advanced SMGSpecial SMG • Assault Shotgun • CrossbowGrenade Launcher • Multi-Barreled Shotgun • Repeating Rifle • Heavy Pistol
Melee Weapons

Melee Weapons

Heavy Weapons

Payload RifleRPG LauncherMachinegunMGLHeavy Assault ShotgunChainsawFlamethrowerMulti-Shot Rocket Launcher

Equipment

Frag GrenadeMasking Gas GrenadeMolotov CocktailC4Claymore MineSupply BagStun GunStim PistolQuadrocopterMobile Shield

Defense Systems

AutoturretBarbed WireFenceHigh Voltage GridMortarSound TrapStationary Machinegun

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