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The SMG is a Tier II primary weapon featured in World War Z.

Overview[]

The SMG, or TMP5, is a fully automatic submachine gun featured in World War Z. The Medic class upgrade Navy Seal spawns your character with the TMP5 already equipped. The Slasher class upgrade Silent Killer spawns your character with the TMP5 with silencer upgrade already equipped.

Design[]

Smgfiremodes

The red decals displaying the safety/fire mode operation switch.

The SMG is based on the Heckler & Koch MP5A3, with an attached suppressor, a custom forearm and front sight tower, as well as a scope rail located on top of the receiver.

As the SMG is upgraded, the collapsible stock and default pistol grip are replaced with a folding stock and a grooved pistol grip, respectively. The weapon is improved with the optional additions of different accessories, such as weapon sights, laser aiming devices, a compensator, vertical foregrips, and an extended magazine.

The SMG features a nice black and grey color scheme with red decals describing the safety/fire mode operation switch. Like most weapons in WWZ, the exterior is slightly worn with a few scratches.

Performance[]

Compared to the other fully automatic weapons in Tier II, the SMG has superior damage and a higher rate of fire. However, its compact build results in slightly lower accuracy, and its rate of fire gives it slightly poorer handling.

The SMG may be upgraded, with improvements that increase its power, accuracy, handling, and penetration, as well as increasing its magazine size to 40.

The SMG is fun to use, lightweight weapon. Damage at short to medium range is on the low side, however, it features a very fast fire rate to make up for this tactical disadvantage. Due to the Submachine nature of the weapon, ammo goes very fast and can leave you totally out. The suppressor of the stock SMG doesn't actually function as one in game, it acts more as a compensator. The SMG is quieter than other SMG's or rifles but can still alert nearby Z, it's unknown whether the pre-installed compensator/suppressor has any effect on the firing dynamics as a variant without one is not available. The best strategy is to engage closer to the hoard but in close proximity to an ammo crate. SMG pairs best with a powerful secondary like the Combat Shotgun. Using a PDW or Machine Pistol as your secondary is not recommended because of their low damage, high fire rate nature.

Weapon Stats[]

Early levels[]


Level 1–Level 4 stats
Level Power Accuracy Handling Fire Rate Max Penetration Magazine capacity Max Carried Ammo
1 4 6 5 8 0 40 240
2 6 6 6 8 0 50 300
3 6 7 6 8 0 50 300
4 7 7 6 8 1 50 300

Base stats after level 5[]

Power Accuracy Handling Fire Rate Max Penetration Magazine capacity Max Carried Ammo
7 7 6 8 1 50 300

Perks[]

Unique perks[]

Name Effects Available at weapon level Unlock conditions
CQB Specialist Killing 5 zombies with melee attacks in rapid succession instantly reloads this weapon 6 3 documents for Rome 2: Call To Arms
Perfectionist +20% Accuracy and +20% Handling while you have max health 6 Challenge (blue) coins 500
Semi-Auto Single-fire mode instead of full-auto, +100% Damage 12 Challenge (blue) coins 100
Incendiary ammo 10% chance to ignite zombies on a hit with this weapon 11 Challenge (blue) coins 100
Plague Doctor This weapon's damage increases by 30% for 15 seconds after granting [sic] temporary health boost 6 3 documents for Phoenix 1: The Low Road

Common perks[]

Name Effects Available at weapon level Unlock conditions
Extended Mag +5 Magazine capacity 8 Credits (yellow coins) 500
Custom Sight +2 Accuracy, -10% Reloading speed 8 Credits (yellow coins) 500
Ergonomics I +1 Handling, +10% Damage 9 Credits (yellow coins) 500
Ergonomics II +2 Handling, -1 Accuracy 10 Marseille 1 (French Resistance) completed on Extreme difficulty
Veteran I +15% Reloading speed. The reloading speed bonus is stackable but can't be higher than 50% 13 Credits (yellow coins) 500
Friend Not Foe -25% Friendly fire damage (dealt and received) 14 Credits (yellow coins) 500
Ammo Pouches +10% Max ammo for this weapon 15 Credits (yellow coins) 500

Weapon Progression[]

Unlock requirements by level[]


Level-up requirements
Level 2 3 4 5 6 7 8
XP 200 350 550 750 750 800 800
Credits (yellow coins) 150 500 750 1000 1000 1250 1250
Level 9 10 11 12 13 14 15
XP 850 850 900 900 950 950 1000
Credits (yellow coins) 1500 1500 1750 1750 2000 2000 2000


Trivia[]

  • The level 5 SMG features a "spiKe" compensator. A popular attachment that decreases recoil but also increasing power.
  • Level 2 and up SMG models share the magazine design of its sister weapon the Advanced SMG
  • The stock suppressor shares its model and texture with the level 5 Combat Shotgun

History[]

March 28, 2024 patch (the "Thrill of the Kill" update):

  • A new unique perk is introduced: "Plague Doctor".
Weapons
Tier I
Scout Rifle • Compact SMG • Shotgun • Pistol • Machine Pistol • Flaregun
Tier II
Assault Rifle • Sporting CarbineClassic Battle RifleClassic Bullpup Rifle • Light Automatic WeaponSMG • Combat Shotgun • Sniper Rifle • PDWCompact ShotgunDouble-Barreled Shotgun • Revolver
Tier III
Assault Carbine • Battle Rifle • Bullpup RifleAdvanced Combat Weapon • Advanced SMGSpecial SMG • Assault Shotgun • CrossbowGrenade Launcher • Multi-Barreled Shotgun • Repeating Rifle • Heavy Pistol
Melee Weapons

Melee Weapons

Heavy Weapons

Payload RifleRPG LauncherMachinegunMGLHeavy Assault ShotgunChainsawFlamethrowerMulti-Shot Rocket Launcher

Equipment

Frag GrenadeMasking Gas GrenadeMolotov CocktailC4Claymore MineSupply BagStun GunStim PistolQuadrocopterMobile Shield

Defense Systems

AutoturretBarbed WireFenceHigh Voltage GridMortarSound TrapStationary Machinegun

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