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The Revolver (Casull 6) is a Tier II secondary weapon in World War Z.

Overview[]

It is based on the Mateba Model 6 Unica by the unique barrel that shoots from the lower cylinder (less recoil) and the octagon-shaped cylinder. Despite having a design that reduces recoil, the kick is still visible and therefore contributing to a lower firing rate as characters need to adjust their aim.

Performance[]

It boasts 6 shots. The rounds that come with the gun at the base are 70 extra total. The revolver can be silence with the level 4 upgrade in the dronemaster update (the ability of having it silenced is fascinating, as the swing out cylinder creates a gap which allows air and noise the escape), and six powerful cartridges that will tear through zekes without an issue. The powerful rounds can keep the zombies a fair distance from you when retreating. Despite all that, it only has six shots so making your bullets count is important, especially since you will constantly be reloading.

Weapon Stats[]

Early levels[]


Level 1–Level 4 stats
Level Power Accuracy Handling Fire Rate Max Penetration Magazine capacity Max Carried Ammo
1 6 6 6 2 1 6 60
2 7 7 6 2 1 6 72
3 10 7 6 2 1 6 72
4 10 7 6 2 1 6 72

Base stats after level 5[]

Power Accuracy Handling Fire Rate Max Penetration Magazine capacity Max Carried Ammo
10 7 6 2 1 6 72

Perks[]

Unique perks[]

Name Effects Available at weapon level Unlock conditions
Bustler If your equipment is regenerating over time due to perk or mutators effects, killing a zombie with this weapon regenerates additional 3% 6 3 documents for Jerusalem 1: Brain Surgery
On Edge +1 Penetration and +25% Accuracy while your health is lower than 25% 6 Challenge (blue) coins 500
Dampfer +3 Handling 12 Challenge (blue) coins 100
Death Mark +30% Damage to marked special zombies 11 Challenge (blue) coins 100

Common perks[]

Name Effects Available at weapon level Unlock conditions
Custom Sight +2 Accuracy, -10% Reloading speed 8 Credits (yellow coins) 500
Ergonomics I +1 Handling, +10% Reloading speed. The reloading speed bonus is stackable but can't be higher than 50% 8 Credits (yellow coins) 500
Power +10% Damage 9 Credits (yellow coins) 500
FMJ Rounds I +1 Penetration, -25% Damage 10 Credits (yellow coins) 500
Bounty Hunter +15% Damage to special zombies 10 Credits (yellow coins) 500
Ammo Pouches +10% Max ammo for this weapon 12 Credits (yellow coins) 500

Weapon Progression[]

Unlock requirements by level[]


Level-up requirements
Level 2 3 4 5 6 7
XP 200 350 550 750 750 800
Credits (yellow coins) 150 500 750 1000 1000 1250
Level 8 9 10 11 12 13
XP 800 850 850 900 900 950
Credits (yellow coins) 1250 1500 1500 1750 1750 2000

Legacy[]

Before the Horde Mode XL update (released on January 24, 2023) that redesigned the game's weapon system, the Revolver's progression model looked as follows.


Legacy stats & level-up model
Level Icon Power Accuracy Handling Fire
Rate
Max
Penetration
Magazine Carried
Ammo
Capacity
Silencer
Upgrade
1 Revolver lvl1 8 6 5 2 1 6 70
Main Branch
2 Revolver lvl2 9 7 5 2 1 6 70
3 Revolver lvl3 10 8 6 2 1 6 70
4 Revolver lvl4 10 8 6 2 1 6 70
Unique Versions
Signature Weapon
(DLC)
Revolver DLC 10 8 6 2 1 6 70
Weapons
Tier I
Scout Rifle • Compact SMG • Shotgun • Pistol • Machine Pistol • Flaregun
Tier II
Assault Rifle • Sporting CarbineClassic Battle RifleClassic Bullpup Rifle • Light Automatic WeaponSMG • Combat Shotgun • Sniper Rifle • PDWCompact ShotgunDouble-Barreled Shotgun • Revolver
Tier III
Assault Carbine • Battle Rifle • Bullpup RifleAdvanced Combat Weapon • Advanced SMGSpecial SMG • Assault Shotgun • CrossbowGrenade Launcher • Multi-Barreled Shotgun • Repeating Rifle • Heavy Pistol
Melee Weapons

Melee Weapons

Heavy Weapons

Payload RifleRPG LauncherMachinegunMGLHeavy Assault ShotgunChainsawFlamethrowerMulti-Shot Rocket Launcher

Equipment

Frag GrenadeMasking Gas GrenadeMolotov CocktailC4Claymore MineSupply BagStun GunStim PistolQuadrocopterMobile Shield

Defense Systems

AutoturretBarbed WireFenceHigh Voltage GridMortarSound TrapStationary Machinegun

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