The Pistol, also known as the 1911 Protector, is a Tier I secondary weapon in World War Z.
For classes in Co-op Campaign, it is the default starting secondary weapon of every class in the game. For classes in Multiplayer, it is the default starting primary weapon of the Demolisher and the Striker.
Overview[]
The Pistol is the usual go-to stealth weapon for the majority of the game. Being one of two weapons to possess a suppressor by default, it is extremely useful when trying not to alert or attract idle zekes and calling in a wave. Thanks to it being silent, it is recommended that you take time to aim at the head of idle zekes since headshots are deadly to regular zekes even with a gun as weak as the Pistol.
Some upgrades can allow players to sacrifice the suppressor for more power and accuracy, or keep the suppressor and gain better handling with only slightly increased power.
Performance[]
The Pistol has a unique perk that is called Bounty Hunter. This makes the weapon a very useful tool against special zombies, especially since the damage bonus is greater than that of the class perk version some classes possess. The damage allows quick kills on Lurkers or Gasbags with headshots and even just body shots in case mutators make headshot damage impossible or problematic, shooting the Bomber's legs is highly effective on top of the additional damage he takes from them already, and headshots are much more powerful against the Infector. Sniping far away Screamers with the Pistol is a bit more viable now if the primary weapon currently in a player's possession is not fit for the job. While other weapons should be used when against the Bull, firing it directly into the Bull's back after a failed charge is the best option.
Damage breakpoints[]
Unless noted otherwise, the numbers are provided for the Co-op Campaign mode on Extreme difficulty (5 skulls) with no active mutators. The weapon is assumed to have maximum base stats. The target Zeke is assumed to be at point-blank range (less than 4 meters away from the player).
Common Zeke
- 1 headshot without any perk & class modifiers.
Lurker
- 2 headshots without any perk & class modifiers.
- 1 headshot with the Pistol's "Bounty Hunter" perk.
- 1 headshot with 3 perk bonuses active at the same time: the Pistol's "Power" perk plus the "Gunslinger's Annihilator" & "Bounty Hunter".
- 1 headshot with the "Gunslinger's Switcheroo" bonus.
Weapon Stats[]
Early levels[]
Level 1–Level 4 stats | |||||||
---|---|---|---|---|---|---|---|
Level | Power | Accuracy | Handling | Fire Rate | Max Penetration | Magazine capacity | Max Carried Ammo |
1 | 2 | 7 | 6 | 3 | 0 | 14 | 84 |
2 | 2 | 7 | 6 | 3 | 0 | 20 | 120 |
3 | 3 | 7 | 7 | 3 | 0 | 20 | 120 |
4 | 3 | 8 | 7 | 3 | 0 | 20 | 120 |
Base stats after level 5[]
Power | Accuracy | Handling | Fire Rate | Max Penetration | Magazine capacity | Max Carried Ammo |
---|---|---|---|---|---|---|
4 | 9 | 7 | 3 | 0 | 20 | 120 |
Perks[]
Unique perks[]
Common perks[]
Weapon Progression[]
Unlock requirements by level[]
Level-up requirements | |||||||
---|---|---|---|---|---|---|---|
Level | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
XP | 100 | 175 | 275 | 375 | 400 | 400 | 425 |
150 | 500 | 750 | 1000 | 1000 | 1250 | 1250 | |
Level | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
XP | 425 | 450 | 450 | 475 | 475 | 500 | 500 |
1500 | 1500 | 1750 | 1750 | 2000 | 2000 | 2000 |
Design[]
The Pistol is based on the M1911A1. The weapon's actual name, the 1911 Protector, references that specific model. The magazine would likely only be capable of carrying just seven rounds instead of the 14 it does in-game. The same is also true for the extended magazine which would appear to only carry 10 at most.
As with all customizable weapons, subsequent versions include a multitude of accessories to visually represent a different style. Attachments on the Pistol include extended magazines, flashlight/laser combos, red dot sights, fingergroove grips, and muzzle brakes. The Pistol on the alternate branch of skins swaps out the black aluminum slide to a slightly longer carbon fiber one.
The Lobo Weapon version of the Pistol is based on the second version on the alternate branch of skins, as it is missing the suppressor and has the same carbon fiber slide. Strangely, it lacks the 20-round extended magazine seen on most versions of the Pistol and yet is somehow able to carry just as many rounds without it.
The Challenge Coins version of the Pistol is also based on the second version on the alternate branch of skins. However, it has the extended magazine and uniquely, a suppressor, which is not seen on any of the Pistol versions on that branch of skins.
Gallery[]
Default Pistol[]
Pistol (Main Branch)[]
Pistol (Alternate Branch)[]
Pistol (Unique Versions)[]
Legacy[]
Before the Horde Mode XL update (released on January 24, 2023) that redesigned the game's weapon system, the Pistol's progression model looked as follows.
Unique Versions[]
Lobo Weapon (DLC)[]
A Pistol with a unique design and high stats was included as part of World War Z's pre-order bonus and subsequent "Lobo Weapon Pack" DLC. This version of the Pistol could be equipped regardless of the weapon's level.
Challenge Coins[]
A Challenge Coins version of the Pistol could be bought for 1000 Challenge Coins after reaching level 5. This version came with a unique perk. It also had the suppressor upgrade. It was also the only Pistol version that had penetration, allowing bullets to pass through and hit multiple zekes at once.
Weapons |
---|
Tier I |
Scout Rifle • Compact SMG • Shotgun • Pistol • Machine Pistol • Flaregun |
Tier II |
Assault Rifle • Sporting Carbine • Classic Battle Rifle • Classic Bullpup Rifle • Light Automatic Weapon • SMG • Combat Shotgun • Sniper Rifle • PDW • Compact Shotgun • Double-Barreled Shotgun • Revolver |
Tier III |
Assault Carbine • Battle Rifle • Bullpup Rifle • Advanced Combat Weapon • Advanced SMG • Special SMG • Assault Shotgun • Crossbow • Grenade Launcher • Multi-Barreled Shotgun • Repeating Rifle • Heavy Pistol |
Melee Weapons |
Heavy Weapons
Payload Rifle • RPG Launcher • Machinegun • MGL • Heavy Assault Shotgun • Chainsaw • Flamethrower • Multi-Shot Rocket Launcher |
Equipment
Frag Grenade • Masking Gas Grenade • Molotov Cocktail • C4 • Claymore Mine • Supply Bag • Stun Gun • Stim Pistol • Quadrocopter • Mobile Shield |
Defense Systems
Autoturret • Barbed Wire • Fence • High Voltage Grid • Mortar • Sound Trap • Stationary Machinegun |