World War Z Wiki
Advertisement
World War Z Wiki

The Pistol, also known as the 1911 Protector, is a Tier I secondary weapon in World War Z.

For classes in Co-op Campaign, it is the default starting secondary weapon of every class in the game. For classes in Multiplayer, it is the default starting primary weapon of the Demolisher and the Striker.

Overview[]

The Pistol is the usual go-to stealth weapon for the majority of the game. Being one of two weapons to possess a suppressor by default, it is extremely useful when trying not to alert or attract idle zekes and calling in a wave. Thanks to it being silent, it is recommended that you take time to aim at the head of idle zekes since headshots are deadly to regular zekes even with a gun as weak as the Pistol.

Some upgrades can allow players to sacrifice the suppressor for more power and accuracy, or keep the suppressor and gain better handling with only slightly increased power.

Performance[]

The Pistol has a unique perk that is called Bounty Hunter. This makes the weapon a very useful tool against special zombies, especially since the damage bonus is greater than that of the class perk version some classes possess. The damage allows quick kills on Lurkers or Gasbags with headshots and even just body shots in case mutators make headshot damage impossible or problematic, shooting the Bomber's legs is highly effective on top of the additional damage he takes from them already, and headshots are much more powerful against the Infector. Sniping far away Screamers with the Pistol is a bit more viable now if the primary weapon currently in a player's possession is not fit for the job. While other weapons should be used when against the Bull, firing it directly into the Bull's back after a failed charge is the best option.

Damage breakpoints[]

Unless noted otherwise, the numbers are provided for the Co-op Campaign mode on Extreme difficulty (5 skulls) with no active mutators. The weapon is assumed to have maximum base stats. The target Zeke is assumed to be at point-blank range (less than 4 meters away from the player).

Common Zeke

  • 1 headshot without any perk & class modifiers.

Lurker

Weapon Stats[]

Early levels[]


Level 1–Level 4 stats
Level Power Accuracy Handling Fire Rate Max Penetration Magazine capacity Max Carried Ammo
1 2 7 6 3 0 14 84
2 2 7 6 3 0 20 120
3 3 7 7 3 0 20 120
4 3 8 7 3 0 20 120

Base stats after level 5[]

Power Accuracy Handling Fire Rate Max Penetration Magazine capacity Max Carried Ammo
4 9 7 3 0 20 120

Perks[]

Unique perks[]

Name Effects Available at weapon level Unlock conditions
Bounty Hunter +50% Damage to special zombies 6 Challenge (blue) coins 950
Biathlete While this weapon is equipped, sprint stamina is spent 15% slower or 30% slower if you also carry a Virus sample 6 Challenge (blue) coins 500
FMJ Rounds II +2 Accuracy, +2 Penetration, -4 Magazine capacity 12 3 documents for New York 4: Dead In The Water
Ghost When killing an enemy with a headshot from this weapon, you get a masking effect for 5 seconds if you have taken damage from zombies in the last 15 seconds (the cooldown is 60 seconds) 11 Challenge (blue) coins 100

Common perks[]

Name Effects Available at weapon level Unlock conditions
Extended Mag +2 Magazine capacity 8 Credits (yellow coins) 500
Custom Sight +2 Accuracy, -10% Reloading speed 8 Credits (yellow coins) 500
Ergonomics II +2 Handling, -1 Accuracy 9 1 document for New York 2: Tunnel Vision
Power +15% Damage 10 Credits (yellow coins) 500
Fine Motor Skills I +25% Weapon switching speed 13 Credits (yellow coins) 500
Veteran I +15% Reloading speed. The reloading speed bonus is stackable but can't be higher than 50% 14 Credits (yellow coins) 500
Ammo Pouches +10% Max ammo for this weapon 15 Credits (yellow coins) 500

Weapon Progression[]

Unlock requirements by level[]


Level-up requirements
Level 2 3 4 5 6 7 8
XP 100 175 275 375 400 400 425
Credits (yellow coins) 150 500 750 1000 1000 1250 1250
Level 9 10 11 12 13 14 15
XP 425 450 450 475 475 500 500
Credits (yellow coins) 1500 1500 1750 1750 2000 2000 2000


Design[]

The Pistol is based on the M1911A1. The weapon's actual name, the 1911 Protector, references that specific model. The magazine would likely only be capable of carrying just seven rounds instead of the 14 it does in-game. The same is also true for the extended magazine which would appear to only carry 10 at most.

As with all customizable weapons, subsequent versions include a multitude of accessories to visually represent a different style. Attachments on the Pistol include extended magazines, flashlight/laser combos, red dot sights, fingergroove grips, and muzzle brakes. The Pistol on the alternate branch of skins swaps out the black aluminum slide to a slightly longer carbon fiber one.

The Lobo Weapon version of the Pistol is based on the second version on the alternate branch of skins, as it is missing the suppressor and has the same carbon fiber slide. Strangely, it lacks the 20-round extended magazine seen on most versions of the Pistol and yet is somehow able to carry just as many rounds without it.

The Challenge Coins version of the Pistol is also based on the second version on the alternate branch of skins. However, it has the extended magazine and uniquely, a suppressor, which is not seen on any of the Pistol versions on that branch of skins.

Gallery[]

Default Pistol[]

Pistol (Main Branch)[]

Pistol (Alternate Branch)[]

Pistol (Unique Versions)[]

Legacy[]

Before the Horde Mode XL update (released on January 24, 2023) that redesigned the game's weapon system, the Pistol's progression model looked as follows.


Legacy stats & level-up model
Level Icon Power Accuracy Handling Fire
Rate
Max
Penetration
Magazine Carried
Ammo
Capacity
Silencer
Upgrade
1 Pistol Lv 1 Icon 2 6 6 4 0 14 84
Main Branch
2 Pistol Lv 2 Icon 2 6 6 4 0 20 120
3 Pistol Lv 3 Icon 3 6 7 4 0 20 120
4 Pistol Lv 4 Icon 3 7 8 4 0 20 120
Alternate Branch
2 Pistol Lv 2 alt Icon 3 6 6 4 0 14 84
3 Pistol Lv 3 alt Icon 3 7 6 4 0 20 120
4 Pistol Lv 4 alt Icon 3 8 7 4 0 20 120
5 Pistol Lv 5 alt Icon 4 9 7 4 0 20 120
Unique Versions
Lobo
Weapon
(DLC)
Lobo Weapon Pistol Icon 4 8 8 4 0 20 120
Challenge
Coins
Challenge Coin Pistol Icon 4 7 7 4 2 20 120

Unique Versions[]

Lobo Weapon (DLC)[]

A Pistol with a unique design and high stats was included as part of World War Z's pre-order bonus and subsequent "Lobo Weapon Pack" DLC. This version of the Pistol could be equipped regardless of the weapon's level.

Challenge Coins[]

A Challenge Coins version of the Pistol could be bought for 1000 Challenge Coins after reaching level 5. This version came with a unique perk. It also had the suppressor upgrade. It was also the only Pistol version that had penetration, allowing bullets to pass through and hit multiple zekes at once.

Weapons
Tier I
Scout Rifle • Compact SMG • Shotgun • Pistol • Machine Pistol • Flaregun
Tier II
Assault Rifle • Sporting CarbineClassic Battle RifleClassic Bullpup Rifle • Light Automatic WeaponSMG • Combat Shotgun • Sniper Rifle • PDWCompact ShotgunDouble-Barreled Shotgun • Revolver
Tier III
Assault Carbine • Battle Rifle • Bullpup RifleAdvanced Combat Weapon • Advanced SMGSpecial SMG • Assault Shotgun • CrossbowGrenade Launcher • Multi-Barreled Shotgun • Repeating Rifle • Heavy Pistol
Melee Weapons

Melee Weapons

Heavy Weapons

Payload RifleRPG LauncherMachinegunMGLHeavy Assault ShotgunChainsawFlamethrowerMulti-Shot Rocket Launcher

Equipment

Frag GrenadeMasking Gas GrenadeMolotov CocktailC4Claymore MineSupply BagStun GunStim PistolQuadrocopterMobile Shield

Defense Systems

AutoturretBarbed WireFenceHigh Voltage GridMortarSound TrapStationary Machinegun

Advertisement