The PDW, also known as the Senjata PDW, is a Tier II secondary weapon in World War Z.
Overview[]
The Senjata Personal Defense Weapon is a rather controversial gun that occupies a niche somewhere between a less accurate Pistol and a weakened Compact SMG. It is one of the only 2 fully automatic weapons in the game that can be carried in the secondary weapon slot (the other one is the Geist 17MP Machine Pistol with the "Refreshing Kills" perk).
Performance[]
The PDW is a fine backup weapon for taking out roaming common Zekes because of its large magazines, rich ammo pool, and great rate of fire. At the same time, it is not a good substitute for a primary weapon because of its relatively low firepower.
The main distinctive feature that sets it apart from other secondary weapons is the "CQB Specialist" perk in the unique slot. It increases the melee stamina by 4 bars as long as its magazine is empty, letting the player trigger signature strikes more often before getting fatigued.
Damage breakpoints[]
Unless noted otherwise, the numbers are provided for the Co-op Campaign mode on Extreme difficulty (5 skulls) with no active mutators. The weapon is assumed to have maximum base stats. The target Zeke is assumed to be at point-blank range (less than 4 meters away from the player).
Common Zeke
- 1 headshot without any perk & class modifiers.
Lurker
- 3 headshots without any perk & class modifiers.
- 2 headshots with "Weighted Bullets", "Point-Blank Focus", or both.
- 1 headshot with 4 perk bonuses active at the same time: the PDW's "Weighted Bullets" & "Point-Blank Focus" perks plus the "Gunslinger's Switcheroo" & "Bounty Hunter".
Weapon Stats[]
Early levels[]
Level 1–Level 4 stats | |||||||
---|---|---|---|---|---|---|---|
Level | Power | Accuracy | Handling | Fire Rate | Max Penetration | Magazine capacity | Max Carried Ammo |
1 | 3 | 5 | 5 | 7 | 0 | 30 | 150 |
2 | 3 | 5 | 6 | 7 | 0 | 40 | 240 |
3 | 4 | 6 | 6 | 7 | 0 | 40 | 240 |
4 | 5 | 6 | 7 | 7 | 0 | 40 | 240 |
Base stats after level 5[]
Power | Accuracy | Handling | Fire Rate | Max Penetration | Magazine capacity | Max Carried Ammo |
---|---|---|---|---|---|---|
5 | 6 | 7 | 7 | 0 | 40 | 240 |
Perks[]
Unique perks[]
Common perks[]
Weapon Progression[]
Unlock requirements by level[]
Level-up requirements | |||||||
---|---|---|---|---|---|---|---|
Level | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
XP | 100 | 175 | 275 | 375 | 400 | 400 | 425 |
150 | 500 | 750 | 1000 | 1000 | 1250 | 1250 | |
Level | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
XP | 425 | 450 | 450 | 475 | 475 | 500 | 500 |
1500 | 1500 | 1750 | 1750 | 2000 | 2000 | 2000 |
Design[]
The PDW is based on the ST Kinetics CPW from Singapore.
Legacy[]
Before the Horde Mode XL update (released on January 24, 2023) that redesigned the game's weapon system, the Compact PDW's progression model looked as follows.
*The Challenge Coins version of the PDW fires in Semi-auto.
Weapons |
---|
Tier I |
Scout Rifle • Compact SMG • Shotgun • Pistol • Machine Pistol • Flaregun |
Tier II |
Assault Rifle • Sporting Carbine • Classic Battle Rifle • Classic Bullpup Rifle • Light Automatic Weapon • SMG • Combat Shotgun • Sniper Rifle • PDW • Compact Shotgun • Double-Barreled Shotgun • Revolver |
Tier III |
Assault Carbine • Battle Rifle • Bullpup Rifle • Advanced Combat Weapon • Advanced SMG • Special SMG • Assault Shotgun • Crossbow • Grenade Launcher • Multi-Barreled Shotgun • Repeating Rifle • Heavy Pistol |
Melee Weapons |
Heavy Weapons
Payload Rifle • RPG Launcher • Machinegun • MGL • Heavy Assault Shotgun • Chainsaw • Flamethrower • Multi-Shot Rocket Launcher |
Equipment
Frag Grenade • Masking Gas Grenade • Molotov Cocktail • C4 • Claymore Mine • Supply Bag • Stun Gun • Stim Pistol • Quadrocopter • Mobile Shield |
Defense Systems
Autoturret • Barbed Wire • Fence • High Voltage Grid • Mortar • Sound Trap • Stationary Machinegun |