Sometimes the best way to fight the undead is keeping your teammates from becoming one of them. Armed with a Stim Pistol, Medics can heal fellow survivors from a distance and help keep the chaos under control.

"Patch 'em up and keep 'em in the fight. The combat doctor is the lifeline of every squad" ― Medic class description

The Medic is one of seven playable classes for Co-op Campaign in World War Z.

Overview[edit | edit source]

The Medic is a class that greatly focuses on keeping others alive and healthy for the longest time possible.

A lot of the Medic's perks revolve around the Medkit or their equipment. Other perks focus on reviving teammates or keeping them alive for as long as possible. This overspecialization on treating others makes the Medic less adept for killing zekes compared to the rest of the classes available. This even extends to the fact that the Medic does not have an associated/related heavy weapon best suited for them. Choosing the Medic means you are committed to your teammates' safety, meaning you will bear the most responsibility when it comes to mending their injuries before, during, and after a fight.

The Medic's starting core perk grants a passive buff where the use of a Medkit on others will heal you in return with a 25% effectiveness. Complementing this buff, the perk also grants a free Medkit at the start of the game. This is especially helpful in harder difficulties where Medkits become scarcer to find and other players do not get to start off with one. The buff lets the Medic benefit when they heal others, leading to a greater distribution of health.

The equipment of choice for the Medic is the Stim Pistol. This medical tool grants its user or chosen teammate a temporary health boost. The added fake health slowly depletes over time but damage suffered while under its effect will be transferred to it first before your regular health. This allows the Medic and others to absorb more damage, allowing for quick saves or having a better chance of getting out of sticky situations.

Perks List[edit | edit source]

Regular & Core Perks[edit | edit source]

Level Perk Description XP Required Unlock Cost
MD L00.png

Booster Shot

Start with a Stim Pistol, Compact SMG and free Medkit. Using Medkit on a teammate will also apply 25% of its effect to you 0 XP 0 Credit icon.png
Segment One
1 MD L01.png

Doctor in the House

Medkits heal 10% more (base: 70%) 0 XP 0 Credit icon.png
2 MD L02.png

Triage

Apply Medkits 50% faster 1250 XP 150 Credit icon.png
3 MD L03.png

Sugar Coated

Healing a teammate with a Medkit also grants them a temporary health boost 1250 XP 150 Credit icon.png
Segment Two
4 MD L04.png

Patch Up

Restore 30% health to a teammate after reviving them (base: 20%) 1250 XP 150 Credit icon.png
5 MD L05.png

Paramedic

Revive speed increased by 50% 1250 XP 150 Credit icon.png
6 MD L06.png

Pick Me Up

When you revive a teammate, both of you gain temporary health boost 1250 XP 150 Credit icon.png
Segment Three
7 MD L07.png

Pig Pharma

Max number of Stim Pistol charges increased to 4 1250 XP 150 Credit icon.png
8 MD L08.png

Painkiller

Stim Pistol gives 25% more temporary health and its effects last 50% longer 1250 XP 150 Credit icon.png
9 MD L09.png

Empathy

Using the Stim Pistol on a teammate will also apply 50% of its effect to you 1250 XP 150 Credit icon.png
  
10 MD L10.pngTenacity All incapacitated team members will stay alive for 30% longer (base: 40 seconds) 1500 XP 0 Credit icon.png
Segment Four
11 MD L11.png

Second Wind

25% chance to regain 25% health and keep going instead of becoming incapacitated (cooldown 60 seconds) 1500 XP 250 Credit icon.png
12 MD L12.png

Wheatgrass

Health increased by 25% 1500 XP 250 Credit icon.png
13 MD L13.png

Navy Seal

Start with SMG TMP5 1500 XP 250 Credit icon.png
Segment Five
14 MD L14.png

Efficiency

30% chance of using a Medkit without depleting your supply 1500 XP 250 Credit icon.png
15 MD L15.png

Good Karma

Using Medkit on a teammate will also apply 50% of its effect to you 1750 XP 350 Credit icon.png
16 MD L16.png

Combat Medic

Kill 15 zombies in rapid succession gives 50% chance to receive a Medkit (cooldown 180 seconds) 1750 XP 350 Credit icon.png
Segment Six
17 MD L17.png

Free Hugs

25% chance of using the Stim Pistol without depleting its charge 1750 XP 350 Credit icon.png
18 MD L18.png

Pickpocket

Killing 15 zombies in rapid succession refills one equipment charge (cooldown 20 seconds) 1750 XP 350 Credit icon.png
19 MD L19.png

I'll Take That

Killing a special zombie restores one equipment charge (cooldown 30 seconds) 1750 XP 350 Credit icon.png
  
20 MD L20.png

Fighting Chance

Using the Stim Pistol on a teammate who is pinned will get them to their feet 2000 XP 0 Credit icon.png
Segment Seven
21 MD L21.png

Forgive and Forget

Friendly fire damage reduced by 25% for all team members 2000 XP 500 Credit icon.png
22 MD L22.png

In the Zone

Using a Stim Pistol or Medkit adds a 50% firearm damage boost for 10 seconds 2000 XP 500 Credit icon.png
23 MD L23.png

Fighting Fit

Firearm damage increased by 25% when your whole team have more than 50% health 2000 XP 500 Credit icon.png
Segment Eight
24 MD L24.png

Battle Surgeon

Stim Pistol heals 10% of health in addition to the boost effect 2000 XP 500 Credit icon.png
25 Emergency Rescue When your health drops below 25%, you gain temporary health (cooldown 180 seconds) 2500 XP 500 Credit icon.png
26 MD L26.png

Secret Ingredient

Stim Pistol grants additional masking effect lasting 5 seconds 2500 XP 500 Credit icon.png
Segment Nine
27 MD L27.png

Lobotomy

Restore 2 rounds in magazine for each headshot made with SMG 2500 XP 500 Credit icon.png
28 MD L28.png

Swapping Mags!

SMGs' reload speed increased by 25% 2500 XP 500 Credit icon.png
29 MD L29.png

Adrenaline

Reload speed increased by 50% when health is below 35% 2500 XP 500 Credit icon.png
  
30 MD L30.png

Doctor's Bag

Medkits used by you and your teammates restore 10% more health 3500 XP 0 Credit icon.png

Prestige Rank Perks[edit | edit source]

Rank Level Perk Description Unlock Cost
1 Painkiller II Stim Pistol effects last 25% longer 7500 Credit icon.png
2 Triage II Apply Medkits 25% faster 7500 Credit icon.png
3 Remote Healthcare Stim Pistol range increased by 25% 7500 Credit icon.png
4 Navy Seal II SMG range increased by 25% 7500 Credit icon.png

Gallery[edit | edit source]

Classes (Co-op Campaign)
Gunslinger Class Icon.jpg GunslingerHellraiser Class Icon.jpg HellraiserMedic Class Icon.jpg MedicFixer Class Icon.jpg Fixer

Slasher Class Icon.jpg SlasherExterminator Class Icon.jpg ExterminatorDronemaster Class Icon.jpg Dronemaster

Classes (Multiplayer)
Survivor Class Icons.jpg SurvivorTrapper Class Icons.jpg TrapperSpecialist Class Icons.jpg SpecialistWarfighter Class Icons.jpg WarfighterPhantom Class Icons.jpg Phantom

Demolisher Class Icons.jpg DemolisherStriker Class Icons.jpg StrikerSupport Class Icons.jpg SupportAssassin Class Icons.jpg AssassinShadow Class Icons.jpg Shadow

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