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Sometimes the best way to fight the undead is keeping your teammates from becoming one of them. Armed with a Stim Pistol, Medics can heal fellow survivors from a distance and help keep the chaos under control.

"Patch 'em up and keep 'em in the fight. The combat doctor is the lifeline of every squad" ― Medic class description

The Medic is one of eight playable classes for Co-op Campaign in World War Z.

Overview

The Medic is a class that greatly focuses on keeping others alive and healthy for the longest time possible.

A lot of the Medic's perks revolve around the Medkit or their equipment. Other perks focus on reviving teammates or keeping them alive for as long as possible. This overspecialization on treating others makes the Medic less adept for killing zekes compared to the rest of the classes available. This even extends to the fact that the Medic does not have an associated/related heavy weapon best suited for them. Choosing the Medic means you are committed to your teammates' safety, meaning you will bear the most responsibility when it comes to mending their injuries before, during, and after a fight.

The Medic's starting core perk grants a passive buff where the use of a Medkit on others will heal you in return with a 25% effectiveness. Complementing this buff, the perk also grants a free Medkit at the start of the game. This is especially helpful in harder difficulties where Medkits become scarcer to find and other players do not get to start off with one. The buff lets the Medic benefit when they heal others, leading to a greater distribution of health.

The equipment of choice for the Medic is the Stim Pistol. This medical tool grants its user or chosen teammate a temporary health boost. The added fake health slowly depletes over time but damage suffered while under its effect will be transferred to it first before your regular health. This allows the Medic and others to absorb more damage, allowing for quick saves or having a better chance of getting out of sticky situations.

Perks List

Regular & Core Perks

Level Perk Description XP Required Unlock Cost

Core.jpg

Booster Shot

Start with a Stim Pistol, Compact SMG and free Medkit. Using Medkit on a teammate will also apply 25% of its effect to you 0 XP 0 Credit icon.png
Segment One
1
Doctor in the house.jpg

Doctor in the House

Medkits heal 10% more (base: 70%) 0 XP 0 Credit icon.png
2
Triage.jpg

Triage

Apply Medkits 50% faster [base: 4 seconds] 1250 XP 150 Credit icon.png
3
Double stim.jpg

Sugar Coated

Healing a teammate with a Medkit also grants them a temporary health boost 1250 XP 150 Credit icon.png
Segment Two
4
Patch up.jpg

Patch Up

Restore 30% health to a teammate after reviving them (base: 20%) 1250 XP 150 Credit icon.png
5
Paramedic.jpg

Paramedic

Revive speed increased by 50% 1250 XP 150 Credit icon.png
6
Pick me up.jpg

Pick Me Up

When you revive a teammate, both of you gain temporary health boost 250 XP 150 Credit icon.png
Segment Three
7
Extra equipment.jpg

Big Pharma

Max number of Stim Pistol charges increased to 4 [base: 3 charges] 1250 XP 150 Credit icon.png
8
Painkiller.jpg

Painkiller

Stim Pistol gives 25% more temporary health and its effects last 50% longer 1250 XP 150 Credit icon.png
9
Double stim.jpg

Empathy

Using the Stim Pistol on a teammate will also apply 50% of its effect to you 1250 XP 150 Credit icon.png
  
10
Tenacity.jpg

Tenacity

All incapacitated team members will stay alive for 30% longer (base: 40 seconds) 1500 XP 0 Credit icon.png
Segment Four
11
Special hunter.jpg

Bounty Hunter

Deal 25% more damage to special zombies 1500 XP 250 Credit icon.png
12
Wheatgrass.jpg

Wheatgrass

Health increased by 25% 1500 XP 250 Credit icon.png
13
Better weapons.jpg

Navy Seal

Start with SMG TMP5 1500 XP 250 Credit icon.png
Segment Five
14
More medkits.jpg

Efficiency

30% chance of using a Medkit without depleting your supply 1500 XP 250 Credit icon.png
15
Good karma.jpg

Good Karma

Using Medkit on a teammate will also apply 50% of its effect to you 1750 XP 350 Credit icon.png
16
More medkits.jpg

Combat Medic

Kill 15 zombies in rapid succession gives 50% chance to receive a Medkit (cooldown 180 seconds) 1750 XP 350 Credit icon.png
Segment Six
17
Free hugs.jpg

Free Hugs

25% chance of using the Stim Pistol without depleting its charge 1750 XP 350 Credit icon.png
18
Zombie kill equipment restore.jpg

Pickpocket

Killing 15 zombies in rapid succession refills one equipment charge (cooldown 20 seconds) 1750 XP 350 Credit icon.png
19
Special kill equipment restore.jpg

I'll Take That

Killing a special zombie restores one equipment charge (cooldown 30 seconds) 1750 XP 350 Credit icon.png
  
20
Fighting chance.jpg

Fighting Chance

Using the Stim Pistol on a teammate who is pinned will get them to their feet 2000 XP 0 Credit icon.png
Segment Seven
21
Forgive and forget.jpg

Forgive and Forget

Friendly fire damage reduced by 25% for all team members 2000 XP 500 Credit icon.png
22
Rifle blast.jpg

In the Zone

Using a Stim Pistol or Medkit adds a 50% firearm damage boost for 10 seconds 2000 XP 500 Credit icon.png
23
Fighting fit.jpg

Fighting Fit

Firearm damage increased by 25% when your whole team have more than 50% health 2000 XP 500 Credit icon.png
Segment Eight
24
Battle surgeon.jpg

Battle Surgeon

Stim Pistol heals 10% of health in addition to the boost effect 2000 XP 500 Credit icon.png
25
Emergency rescue.jpg

Emergency Rescue

When your health drops below 25%, you gain temporary health (cooldown 180 seconds) 2500 XP 500 Credit icon.png
26
Masking.jpg

Secret Ingredient

Stim Pistol grants additional masking effect lasting 5 seconds 2500 XP 500 Credit icon.png
Segment Nine
27
Headshot magazine restore.jpg

Lobotomy

Restore 2 rounds in magazine for each headshot made with SMG 2500 XP 500 Credit icon.png
28
Faster reload.jpg

Swapping Mags!

SMGs' reload speed increased by 25% 2500 XP 500 Credit icon.png
29
Adrenaline.jpg

Adrenaline

Reload speed increased by 50% when health is below 35% 2500 XP 500 Credit icon.png
  
30
Doctor's bag.jpg

Doctor's Bag

Medkits used by you and your teammates restore 10% more health 3500 XP 0 Credit icon.png

Prestige Rank Perks

Rank Level Perk Description Unlock Cost
1
Remote healthcare.jpg

Painkiller II

Stim Pistol effects last 25% longer 7500 Credit icon.png
2
Triage (core).jpg

Triage II

Apply Medkits 25% faster [base: 4 seconds] 7500 Credit icon.png
3
Remote healthcare.jpg

Remote Healthcare

Stim Pistol range increased by 25% 7500 Credit icon.png
4
Navy seal.jpg

Navy Seal II

SMG range increased by 25% 7500 Credit icon.png

Gallery

Classes (Co-op Campaign)
Gunslinger Class Icon.jpg GunslingerHellraiser and Demolisher Class Icons.jpg HellraiserMedic Class Icon.jpg MedicFixer and Support Class Icons.jpg Fixer

Slasher and Assassin Class Icons.jpg SlasherExterminator Class Icon.jpg ExterminatorDronemaster Class Icon.jpg DronemasterVanguard Class Icon.png Vanguard

Classes (Multiplayer)
Survivor Class Icon.jpg SurvivorTrapper Class Icon.jpg TrapperSpecialist Class Icon.jpg SpecialistWarfighter Class Icon.jpg WarfighterPhantom Class Icon.jpg Phantom

Hellraiser and Demolisher Class Icons.jpg DemolisherStriker Class Icon.jpg StrikerFixer and Support Class Icons.jpg SupportSlasher and Assassin Class Icons.jpg AssassinShadow Class Icon.jpg Shadow

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