An electrical grid made available for users to set up on certain maps. Turning on the electrical grid will effectively stun and paralyze zekes as they attempt to crawl over the grid.
Electrical grids will eventually die out, leaving their light in the box flashing red. The player can add another voltage grid on top of the dead one to reactivate it.
| Weapons |
|---|
| Tier I |
| Scout Rifle • Compact SMG • Shotgun • Pistol • Machine Pistol • Flaregun |
| Tier II |
| Assault Rifle • Sporting Carbine • Classic Battle Rifle • Classic Bullpup Rifle • Light Automatic Weapon • SMG • Defensive SMG • Combat Shotgun • Sniper Rifle • PDW • Compact Shotgun • Double-Barreled Shotgun • Revolver |
| Tier III |
| Assault Carbine • Battle Rifle • Bullpup Rifle • Advanced Combat Weapon • Advanced SMG • Special SMG • Assault Shotgun • Crossbow • Grenade Launcher • Multi-Barreled Shotgun • Repeating Rifle • Heavy Pistol |
| Melee Weapons |
| Heavy Weapons
Payload Rifle • RPG Launcher • Machinegun • MGL • Heavy Assault Shotgun • Chainsaw • Flamethrower • Multi-Shot Rocket Launcher |
| Equipment
Frag Grenade • Masking Gas Grenade • Molotov Cocktail • C4 • Claymore Mine • Supply Bag • Stun Gun • Stim Pistol • Quadrocopter • Mobile Shield |
| Defense Systems
Autoturret • Barbed Wire • Fence • High Voltage Grid • Mortar • Sound Trap • Stationary Machinegun |