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Enough explosives can solve any problem! Hellraisers come armed with explosive tools for effective crowd control.

"With a talent for blowing things up, the Hellraiser is a master of explosives" ― Hellraiser class description

The Hellraiser is one of eight playable classes for Co-op Campaign in World War Z.

Overview

The Hellraiser is a class tasked with providing reliable extermination demolition with the aid of a lot of explosives to blast everything to bits.

With more than a couple of perks related to all things explosive, the Hellraiser excels at devastating groups of zekes using anything that goes boom. Given the dangers of such a role, a few perks also give the Hellraiser some resistance to explosions to reduce injuries caused by any mistimed explosion. Choosing the Hellraiser will make using anything that explodes more effective and even more satisfying. As such, you must use them efficiently to break down large gatherings of enemies and control the crowds.

The Hellraiser's starting core perk doesn't grant any passive buffs like the other classes. However, it does start the Hellraiser off with the MGL, making them the only class able to start with a heavy weapon without requiring a regular perk to be active.

The equipment of choice for the Hellraiser is the C4. This destructive tool can be strategically placed on any surface it makes contact with and be detonated at the Hellraiser's discretion to maximize its effectiveness.

Alternatively, by choosing a specific perk, the Hellraiser can have the Claymore Mine as their equipment of choice instead. This lethal tool can be placed on the ground for setting a defensive perimeter near important areas and covering your flank.

Perks List

Regular & Core Perks

Level

Perk

Description

XP Required

Unlock Cost


Core.jpg

Demoman

Start with C4, Shotgun and Hailstorm MGL 0 XP 0 Credit icon.png
Segment One
1
Throwing arm.jpg

Throwing arm

Throw distance of a C4 increased by 50% 0 XP Credit icon.png
2
Here kitty.jpg

Here Kitty

C4 will attract zombies for 5 seconds after being planted but can kill 35% less targets (base: 14) 1250 XP 150 Credit icon.png
3
Not today.jpg

Not Today

You may become incapacitated 1 additional time before dying 1250 XP 150 Credit icon.png
Segment Two
4
Welcome mat.jpg

Welcome Mat

Upon trigger Claymores will attract zombies for 3 seconds before explosion. Start with Claymores 1250 XP 150 Credit icon.png
5
Green fingered (Hellraiser).jpg

Green Fingered

Planting speed of Claymores is increased by 50%. 25% chance to plant the Claymore at no cost to your equipment. Start with Claymores 1250 XP 150 Credit icon.png
6
Welcoming committee.jpg

Welcoming Committee

Any mortar used by you or teammates can kill 25% more targets (base: 40) 1250 XP 150 Credit icon.png
Segment Three
7
Unshakeable.jpg

Unshakeable

Self-inflicted explosive damage reduced by 100% 1250 XP 150 Credit icon.png
8
Directed blast.jpg

Directed Blast

You deal 100% more damage to zombies with all explosives 1250 XP 150 Credit icon.png
9
Faster reload.jpg

Nimble Thumbs

All shotguns' reload speed increased by 50% 1250 XP 150 Credit icon.png
  
10
Demolition squad.jpg

Demolition Squad

Explosive equipment can kill 25% more targets. Applies for the whole team 1500 XP 0 Credit icon.png
Segment Four
11
Special hunter.jpg

Bounty Hunter

Deal 25% more damage to special zombies 1500 XP 250 Credit icon.png
12
Wheatgrass.jpg

Wheatgrass

Health increased by 25% 1500 XP 250 Credit icon.png
13
Better weapons.jpg

Walk Softly

Start with a S890 shotgun 1500 XP 250 Credit icon.png
Segment Five
14
Extra equipment.jpg

Tooled Up

Increase Claymore capacity to 4 and C4 capacity to 3 1500 XP 250 Credit icon.png
15
Zombie kill equipment restore.jpg

Pickpocket

Killing 15 zombies in rapid succession refills one equipment charge (cooldown 60 seconds) 1750 XP 350 Credit icon.png
16
Zombie kill equipment restore.jpg

I’ll Take That

Killing a special zombie restores one equipment charge (cooldown 60 seconds) 1750 XP 350 Credit icon.png
Segment Six
17
Free refill.jpg

Free Refill I

Restores 1% of primary weapon ammo for each kill made with equipment 1750 XP 350 Credit icon.png
18
Free refill.jpg

Free Refill II

Each kill made with equipment restores 1 round to your primary weapon magazine 1750 XP 350 Credit icon.png
19
Third hand.jpg

Third Hand

Killing 15 zombies in rapid succession instantly reloads your primary weapon 1750 XP 350 Credit icon.png
  
20
Hollywood.jpg

Hollywood

Explosive and fire damage dealt to yourself and your teammates reduced by 30% 2000 XP 0 Credit icon.png
Segment Seven
21
Fire claymores.jpg

Scorched Earth

Claymore and C4 explosions will set the nearby area on fire 2000 XP 500 Credit icon.png
22
More ammo.jpg

Deep Pockets

Carried ammo capacity for heavy weapon increased by 35% 2000 XP 500 Credit icon.png
23
Hole punch.jpg

Hole Punch

Shotgun range increased by 50% 2000 XP 500 Credit icon.png
Segment Eight
24
Better weapons.jpg

Senjata

Start with a Senjata PDW in your secondary weapon slot 2000 XP 500 Credit icon.png
25
Better weapons.jpg

Thumper

Start with a Thumper GL in your secondary weapon slot 2500 XP 500 Credit icon.png
26
Improved heavy weapons.jpg

Heavy Rain

Start with improved Hailstorm MGL that does 50% more damage, and has 50% more ammo. All Hailstorm MGL pickups for you also improved [base: 8 ammo] 2500 XP 500 Credit icon.png
Segment Nine
27
Knock knock.jpg

Knock Knock

Start with a Breaching Charge 2500 XP 500 Credit icon.png
28
Job satisfaction.jpg

Job Satisfaction

Killing 15 zombies in rapid succession grants a temporary health boost 2500 XP 500 Credit icon.png
29
Predator.jpg

Predator

Killing special zombies boosts firearm damage by 50% for 10 seconds 2500 XP 500 Credit icon.png
  
30
Technician.jpg

Technician

C4, Claymore Landmines and MGL can kill 25% more targets 3500 XP 0 Credit icon.png

Prestige Rank Perks

Rank Level Perk Description Cost
1
Throwing arm (core).jpg

Throwing Arm II

Throw distance of a C4 increased by 25% 7500 Credit icon.png
2
Sleight of hand (core).jpg

Sleight of Hand

Switch weapons 25% faster 7500 Credit icon.png
3
Technician.jpg

Directed Blast II

Your explosives can kill 10% more targets 7500 Credit icon.png
4
More ammo (core).jpg

Thumper II

Carried ammo capacity for Thumper GL increased by 1 7500 Credit icon.png

Gallery

Classes (Co-op Campaign)
Gunslinger Class Icon.jpg GunslingerHellraiser and Demolisher Class Icons.jpg HellraiserMedic Class Icon.jpg MedicFixer and Support Class Icons.jpg Fixer

Slasher and Assassin Class Icons.jpg SlasherExterminator Class Icon.jpg ExterminatorDronemaster Class Icon.jpg DronemasterVanguard Class Icon.png Vanguard

Classes (Multiplayer)
Survivor Class Icon.jpg SurvivorTrapper Class Icon.jpg TrapperSpecialist Class Icon.jpg SpecialistWarfighter Class Icon.jpg WarfighterPhantom Class Icon.jpg Phantom

Hellraiser and Demolisher Class Icons.jpg DemolisherStriker Class Icon.jpg StrikerFixer and Support Class Icons.jpg SupportSlasher and Assassin Class Icons.jpg AssassinShadow Class Icon.jpg Shadow

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