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Enough explosives can solve any problem! Hellraisers come armed with explosive tools for effective crowd control.

"With a talent for blowing things up, the Hellraiser is a master of explosives." ― Hellraiser class description

The Hellraiser is one of eight playable classes for Co-op Campaign in World War Z.

Overview[]

The Hellraiser is a class tasked with providing reliable extermination demolition with the aid of a lot of explosives to blast everything to bits.

With more than a couple of perks related to all things explosive, the Hellraiser excels at devastating groups of zekes using anything that goes boom. Given the dangers of such a role, a few perks also give the Hellraiser some resistance to explosions to reduce injuries caused by any mistimed explosion. Choosing the Hellraiser will make using anything that explodes more effective and even more satisfying. As such, you must use them efficiently to break down large gatherings of enemies and control the crowds.

The Hellraiser's starting core perk doesn't grant any passive buffs like the other classes. However, it does start the Hellraiser off with the MGL, making them the only class able to start with a heavy weapon without requiring a regular perk to be active.

The equipment of choice for the Hellraiser is the C4. This destructive tool can be strategically placed on any surface it makes contact with and be detonated at the Hellraiser's discretion to maximize its effectiveness.

Alternatively, by choosing a specific perk, the Hellraiser can have the Claymore Mine as their equipment of choice instead. This lethal tool can be placed on the ground for setting a defensive perimeter near important areas and covering your flank.

Perks List[]

Regular & Core Perks[]

Level

Perk

Description

XP Required

Unlock Cost


Demoman

Start with C4, Shotgun and Hailstorm MGL 0 XP 0
Segment One
1

Throwing arm

Throw distance of a C4 increased by 50% 0 XP
2

Here Kitty

C4 will attract zombies for 5 seconds after being planted but can kill 35% less targets (base: 14) 1250 XP 150 
3

Not Today

You may become incapacitated 1 additional time before dying 1250 XP 150 

Perk icon

The perfect composition

The explosion radius of C4 and Claymores is increased by 25% 150 
Segment Two
4

Welcome Mat

Upon trigger Claymores will attract zombies for 3 seconds before explosion. Start with Claymores 1250 XP 150 
5

Green Fingered

Planting speed of Claymores is increased by 50%. 25% chance to plant the Claymore at no cost to your equipment. Start with Claymores 1250 XP 150 
6

Welcoming Committee

Any mortar used by you or teammates can kill 25% more targets (base: 40) 1250 XP 150 

Perk icon

Impact grenades

Projectiles fired from the Hailstorm MGL explode upon contact 150 
Segment Three
7

Unshakeable

Self-inflicted explosive damage reduced by 100% 1250 XP 150 
8

Directed Blast

You deal 100% more damage to zombies with all explosives 1250 XP 150 
9

Nimble Thumbs

All shotguns' reload speed increased by 50% 1250 XP 150 

Perk icon

You've worn me out

Killing enemies with equipment restores 2 grenades for the Hailstorm MGL 150 
  
10

Demolition Squad

Explosive equipment can kill 25% more targets. Applies for the whole team 1500 XP 0
Segment Four
11

Bounty Hunter

Deal 25% more damage to special zombies 1500 XP 250 
12

Wheatgrass

Health increased by 25% 1500 XP 250 
13

Walk Softly

Start with a S890 shotgun 1500 XP 250 

Perk icon

Smells like gunpowder

All Hailstorm MGLs within 10 meters will be automatically marked if you don't have a heavy weapon 250 
Segment Five
14

Tooled Up

Increase Claymore capacity to 4 and C4 capacity to 3 1500 XP 250 
15

Pickpocket

Killing 15 zombies in rapid succession refills one equipment charge (cooldown 60 seconds) 1750 XP 350 
16

I’ll Take That

Killing a special zombie restores one equipment charge (cooldown 60 seconds) 1750 XP 350 

Perk icon

Shrapnel

All your explosives can kill 10% more targets 350 
Segment Six
17

Free Refill I

Restores 1% of primary weapon ammo for each kill made with equipment 1750 XP 350 
18

Free Refill II

Each kill made with equipment restores 1 round to your primary weapon magazine 1750 XP 350 
19

Third Hand

Killing 15 zombies in rapid succession instantly reloads your primary weapon 1750 XP 350 

Perk icon

Free Refill III

There is a chance that killing a special zombie will cause it to drop a Hailstorm MGL (cooldown: 180 seconds) 350 
  
20

Hollywood

Explosive and fire damage dealt to yourself and your teammates reduced by 30% 2000 XP 0
Segment Seven
21

Scorched Earth

Claymore and C4 explosions will set the nearby area on fire 2000 XP 500 
22

Deep Pockets

Carried ammo capacity for heavy weapon increased by 35% 2000 XP 500 
23

Hole Punch

Shotgun range increased by 50% 2000 XP 500 

Perk icon

Alert red!

C4 explosions also release a gas cloud that hurts zombies 500 
Segment Eight
24

Senjata

Start with a Senjata PDW in your secondary weapon slot 2000 XP 500 
25

Thumper

Start with a Thumper GL in your secondary weapon slot 2500 XP 500
26

Heavy Rain

Start with improved Hailstorm MGL that does 50% more damage, and has 50% more ammo. All Hailstorm MGL pickups for you also improved [base: 8 ammo] 2500 XP 500 

Perk icon

Ride of the Valkyries

Start with an improved Multi-shot Rocket Launcher that kills 50% more zombies. All MRL202 Commando pickups for you are also improved [base: 4 ammo] 500 
Segment Nine
27

Knock Knock

Start with a Breaching Charge 2500 XP 500 
28

Job Satisfaction

Killing 15 zombies in rapid succession grants a temporary health boost 2500 XP 500 
29

Predator

Killing special zombies boosts firearm damage by 50% for 10 seconds 2500 XP 500 

Perk icon

All around is ashes

The Thumper GL deals 25% increased damage 500 
  
30

Technician

C4, Claymore Landmines and MGL can kill 25% more targets 3500 XP 0

Prestige Rank Perks[]

Rank Level Perk Description Cost
1

Throwing Arm II

Throw distance of a C4 increased by 25% 7500
2

Sleight of Hand

Switch weapons 25% faster 7500
3

Directed Blast II

Your explosives can kill 10% more targets 7500
4

Thumper II

Carried ammo capacity for Thumper GL increased by 1 7500
6

Hole Punch II

A 50% range increase for pistols and secondary SMGs 7500
7

Blink of an eye

The reload speed of secondary weapons is increased by 15% 7500
8

Knock Knock II

10% chance of using a Breaching Charge without spending it 7500
9

Directed Blast III

Your explosives can kill 5% more targets 7500


History[]

March 28, 2024 patch (the "Thrill of the Kill" update):

  • 4 new prestige perks were added. Each of them was appended to one of the 4 existing columns of perks with a red background. They are unlocked at prestige levels 6–9.
  • The new perks were: "Hole Punch II", "Blink of an eye", "Knock Knock II", and "Directed Blast III".

December 5, 2023 patch (the "Valley of the Zeke" update):

  • Perk changes:
    • "Here Kitty": C4s powered by this perk no longer auto-explode when the 5-second timer runs out.

October 25, 2023 patch:

  • Perk changes:
    • "Alert red!": the C4 gas cloud has a new color and no longer grants a masking effect to players.
  • Bug fixes:
    • The gas cloud produced by C4 explosions no longer grants a masking effect to players when the "Alert red!" perk is active. The masking effect turned out to be a bug.
    • Fixed a bug when C4s did not explode at all when the "Here Kitty" perk was used.
    • Fixed a bug when the "Free Refill III" perk would generate Hailstorm MGL pickups while the "Chainsaw Massacre" mutator was active.
    • Fixed a bug when the Fixer's "Hidden Pocket" perk didn't work with the Thumper GL.
  • New mechanics:
    • C4s powered by the "Here Kitty" perk automatically explode when the 5-second timer runs out. It is not absolutely clear whether this change is intentional or not, hence the word "mechanics" instead of "bug", "bug fixes", "features", and "perk changes" until further information on this matter is available.

August 10, 2023 patch (the "Holy Terror" update):

  • 9 new perks were added. Each of them was appended to one the 9 existing columns of selectable perks. Each new perk is located at the bottom of the column, gets unlocked at the same level as the perk above it, and requires the same number of XP and Credits (Yellow Coins).
  • The new perks were: "The perfect composition", "Impact grenades", "You've worn me out", "Smells like gunpowder", "Shrapnel", "Free Refill III", "Alert red!", "Ride of the Valkyries", and "All around is ashes".

Gallery[]

Classes (Co-op Campaign)
Gunslinger Hellraiser Medic Fixer

Slasher Exterminator Dronemaster Vanguard

Classes (Multiplayer)
Survivor Trapper Specialist Warfighter Phantom

Demolisher Striker Support Assassin Shadow