"With a talent for blowing things up, the Hellraiser is a master of explosives" ― Hellraiser class description
The Hellraiser is a class tasked with providing reliable extermination demolition with the aid of a lot of explosives to blast everything to bits.
With more than a couple of perks related to all things explosive, the Hellraiser excels at devastating groups of zekes using anything that goes boom. Given the dangers of such a role, a few perks also give the Hellraiser some resistance to explosions to reduce injuries caused by any mistimed explosion. Choosing the Hellraiser will make using anything that explodes more effective and even more satisfying. As such, you must use them efficiently to break down large gatherings of enemies and control the crowds.
The Hellraiser's starting core perk doesn't grant any passive buffs like the other classes. However, it does start the Hellraiser off with the MGL, making them the only class able to start with a heavy weapon without requiring a regular perk to be active.
The equipment of choice for the Hellraiser is the C4. This destructive tool can be strategically placed on any surface it makes contact with and be detonated at the Hellraiser's discretion to maximize its effectiveness.
Alternatively, by choosing a specific perk, the Hellraiser can have the Claymore Mine as their equipment of choice instead. This lethal tool can be placed on the ground for setting a defensive perimeter near important areas and covering your flank.
Regular & Core Perks
Prestige Rank Perks
|Classes (Co-op Campaign)|
|Gunslinger • Hellraiser • Medic • Fixer|
|Survivor • Trapper • Specialist • Warfighter • Phantom|