World War Z Wiki

For those who skip the questions and shoot first, the Gunslinger is loaded with an arsenal of weapon damage and ammo-boosting perks to mow down the dead.

"Post-apocalyptic soldier with a flair for firearms" ― Gunslinger class description

The Gunslinger is one of eight playable classes for Co-op Campaign in World War Z.


The Gunslinger is a class that puts a lot of significance on combat using any and all firearms at their disposal.

Many of the Gunslinger's perks focus on guns and gunplay. There are also an above average selection of perks to grant the Gunslinger better starting weapons for both the primary and secondary slots. However, this leaves very few perks that can be active to strengthen the character themselves. Choosing the Gunslinger largely requires you to commit to whatever rifle, handgun, or piece you currently have equipped and use it to its fullest potential to kill zekes efficiently and effectively. Easy to learn but difficult to master, you will become less dependent on defense systems and other teammates' class tools to get the job done and rely more on your own steady aim and awareness to become a zeke-killing machine at a moment's notice.

The Gunslinger's starting core perk grants two passive buffs. The first keeps weapon accuracy steady while its wielder is moving, keeping it close to handling as if you were firing it while standing still. The second partially reduces the recoil effect of the gun, making continuous fire more manageable. These buffs help improve the Gunslinger's aim when firing to make more bullets land on their targets.

The equipment of choice for the Gunslinger is the Frag Grenade. This explosive tool is meant to thin out a crowd of zombies quickly, giving the Gunslinger a decently powerful crowd control option for when the situation may deem it necessary or when their gun is just not enough.

Perks List

Regular & Core Perks

Level Perk Description XP Required Unlock Cost


Gimme a Reason

Start with Frag Grenade and Compact SMG. Movement has no effect on weapon accuracy, recoil effect also reduced 0 XP 0 Credit icon.png
Segment One
Fire in the hole.jpg

Fire in the Hole

Frag Grenade can kill 25% more targets (base: 14) 0 XP Credit icon.png
Impact grenades.jpg

Impact Grenades

Frag Grenades explode on impact. They deal 100% more damage but have 50% smaller explosion radius 1250 XP 150 Credit icon.png
Power nap.jpg

Power Nap

Unequipped weapon automatically reloads after 7 seconds 1250 XP 150 Credit icon.png
Segment Two
Faster reload.jpg

Swapping Mags!

Reload speed increased by 25% on all weapons 1250 XP 150 Credit icon.png
Headshot magazine restore.jpg

Front Line Supply

Headshots made with primary or secondary weapons automatically restore 5% rounds to the magazine 1250 XP 150 Credit icon.png
Assault rifle blast.jpg


Reloading a weapon with less than 25% ammo in the magazine provides a 50% reload speed boost for 5 seconds 1250 XP 150 Credit icon.png
Segment Three
Improved heavy weapons.jpg

Heavy Metal

Start with improved MAG5 Machinegun that deals 50% more damage, and has 50% more ammo. All MAG5 machinegun pickups also improved 1250 XP 150 Credit icon.png
Better weapons.jpg


Start with Sporting Carbine PAC-15 1250 XP 150 Credit icon.png
Better weapons.jpg

This is My Rifle

Start with ARK-103 Assault Rifle 1250 XP 150 Credit icon.png
Seek and destroy.jpg

Seek and Destroy

All active special zombies within a radius of 20 meters will be automatically marked 1500 XP 0 Credit icon.png
Segment Four
Special hunter.jpg

Bounty Hunter

Deal 25% more damage to special zombies 1500 XP 250 Credit icon.png


Health increased by 25% 1500 XP 250 Credit icon.png
Sleight of hand.jpg

Sleight of Hand

Switch weapons 150% faster 1500 XP 250 Credit icon.png
Segment Five
Gun fanatic.jpg

Gun Fanatic

Draining primary and secondary weapons' magazines automatically reloads primary weapon 1500 XP 250 Credit icon.png


Killing 5 zombies consecutively with only headshots grants temporary health boost (cooldown 30 seconds) 1750 XP 350 Credit icon.png
Instant unpin.jpg


When pinned down by usual or special zombies you will automatically rise up and push your attackers back (cooldown 180 seconds) 1750 XP 350 Credit icon.png
Segment Six
Welcoming committee.jpg

Welcoming Committee

Stationary machinegun ammo increased by 25% for all teammates 1750 XP 350 Credit icon.png
Better weapons.jpg

S890 Shorty

Start with a S890 Shorty in your secondary weapon slot 1750 XP 350 Credit icon.png
Better weapons.jpg


Start with a Senjata PDW in your secondary weapon slot 1750 XP 350 Credit icon.png
My bad.jpg

My Bad

Deal 50% less friendly fire damage to your teammates 2000 XP 0 Credit icon.png
Segment Seven
More ammo.jpg

Deep Pockets

Carried ammo capacity for primary and secondary weapons increased by 25% 2000 XP 500 Credit icon.png
Action hero.jpg

Action Hero

When you become the last of your team still standing you gain ability to shoot with your primary and secondary weapons without spending rounds in its magazines for 7 seconds 2000 XP 500 Credit icon.png
Free refill.jpg

Free Refill

Restore 3% of primary weapon ammo for each kill made with equipment 2000 XP 500 Credit icon.png
Segment Eight
Extra equipment.jpg

Work Belt

Max number of Frag Grenades increased to 3 2000 XP 500 Credit icon.png
Pocket factory.jpg

Pocket Factory

You won't be able to pick equipment bags on the mission, but your equipment will be constantly regenerating (150 seconds to replenish to maximum) 2500 XP 500 Credit icon.png
Headhunter reward.jpg

Headhunter Reward

Killing 5 zombies consecutively with only headshots refills one equipment charge (cooldown 15 seconds) 2500 XP 500 Credit icon.png
Segment Nine


Primary, secondary and heavy weapons deal 15% more damage. 2500 XP 500 Credit icon.png
Rifle blast.jpg


Switching to primary or secondary weapons increases firearm damage by 50% for 5 seconds 2500 XP 500 Credit icon.png
Assault rifle blast.jpg


Reloading a weapon with less than 25% ammo in the magazine provides a 50% firearm damage boost for 3 seconds 2500 XP 500 Credit icon.png
War face.jpg

War Face

Killing 25 zombies in rapid succession grants 50% firearm damage boost to entire team for 20 seconds 3500 XP 0 Credit icon.png

Prestige Rank Perks

Rank Level Perk Description Unlock Cost
Faster reload (core).jpg

Swapping Mags II

Reload speed increased by 10% on primary weapons 7500 Credit icon.png
Faster reload (core).jpg

Swapping Mags III

Reload speed increased by 15% on secondary weapons 7500 Credit icon.png
More ammo (core).jpg

Deep Pockets II

Carried ammo capacity for primary and secondary weapons increased by 10% 7500 Credit icon.png
Fire in the hole (core).jpg

Fire in The Hole II

Frag Grenade can kill 20% more targets (base: 14) 7500 Credit icon.png


Classes (Co-op Campaign)
Gunslinger Class Icon.jpg GunslingerHellraiser and Demolisher Class Icons.jpg HellraiserMedic Class Icon.jpg MedicFixer and Support Class Icons.jpg Fixer

Slasher and Assassin Class Icons.jpg SlasherExterminator Class Icon.jpg ExterminatorDronemaster Class Icon.jpg DronemasterVanguard Class Icon.png Vanguard

Classes (Multiplayer)
Survivor Class Icon.jpg SurvivorTrapper Class Icon.jpg TrapperSpecialist Class Icon.jpg SpecialistWarfighter Class Icon.jpg WarfighterPhantom Class Icon.jpg Phantom

Hellraiser and Demolisher Class Icons.jpg DemolisherStriker Class Icon.jpg StrikerFixer and Support Class Icons.jpg SupportSlasher and Assassin Class Icons.jpg AssassinShadow Class Icon.jpg Shadow