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For those who skip the questions and shoot first, the Gunslinger is loaded with an arsenal of weapon damage and ammo-boosting perks to mow down the dead.

"Post-apocalyptic soldier with a flair for firearms" ― Gunslinger class description

The Gunslinger is one of eight playable classes for Co-op Campaign in World War Z.

Overview

The Gunslinger is a class that puts a lot of significance on combat using any and all firearms at their disposal.

Many of the Gunslinger's perks focus on their guns. However, this leaves very few perks that can be active to strengthen the character themselves. Choosing the Gunslinger largely requires you to commit to whatever rifle, handgun, or piece you currently have equipped and use it to its fullest potential to kill zekes efficiently and effectively.

The Gunslinger's starting core perk grants two passive buffs. The first keeps weapon accuracy steady whether its wielder is moving or not. The second partially reduces the recoil effect of the gun. These buffs help improve the Gunslinger's aim when firing to make more bullets land on their targets.

The equipment of choice for the Gunslinger is the Frag Grenade. This explosive tool is meant to thin out a crowd of zombies quickly, giving the Gunslinger a decently powerful crowd control option for when the situation may deem it necessary or when their gun is just not enough.

Perks List

Regular & Core Perks

Level Perk Description XP Required Unlock Cost

Core.jpg

Gimme a Reason

Start with Frag Grenade and Compact SMG. Movement has no effect on weapon accuracy, recoil effect also reduced 0 XP 0 Credit icon.png
Segment One
1
Fire in the hole.jpg

Fire in the Hole

Frag Grenade can kill 25% more targets (base: 14) 0 XP Credit icon.png
2
Impact grenades.jpg

Impact Grenades

Frag Grenades explode on impact. They deal 100% more damage but have 50% smaller explosion radius 1250 XP 150 Credit icon.png
3
Power nap.jpg

Power Nap

Unequipped weapon automatically reloads after 7 seconds 1250 XP 150 Credit icon.png
Segment Two
4
Faster reload.jpg

Swapping Mags!

Reload speed increased by 25% on all weapons 1250 XP 150 Credit icon.png
5
Headshot magazine restore.jpg

Front Line Supply

Headshots made with primary or secondary weapons automatically restore 5% rounds to the magazine 1250 XP 150 Credit icon.png
6
Assault rifle blast.jpg

Adrenaline

Reloading a weapon with less than 25% ammo in the magazine provides a 50% reload speed boost for 5 seconds 1250 XP 150 Credit icon.png
Segment Three
7
Improved heavy weapons.jpg

Heavy Metal

Start with improved MAG5 Machinegun that deals 50% more damage, and has 50% more ammo. All MAG5 machinegun pickups also improved [base: 100 ammo] 1250 XP 150 Credit icon.png
8
Better weapons.jpg

Gunner

Start with Sporting Carbine PAC-15 1250 XP 150 Credit icon.png
9
Better weapons.jpg

This is My Rifle

Start with ARK-103 Assault Rifle 1250 XP 150 Credit icon.png
  
10
Seek and destroy.jpg

Seek and Destroy

All active special zombies within a radius of 20 meters will be automatically marked 1500 XP 0 Credit icon.png
Segment Four
11
Special hunter.jpg

Bounty Hunter

Deal 25% more damage to special zombies 1500 XP 250 Credit icon.png
12
Wheatgrass.jpg

Wheatgrass

Health increased by 25% 1500 XP 250 Credit icon.png
13
Sleight of hand.jpg

Sleight of Hand

Switch weapons 150% faster 1500 XP 250 Credit icon.png
Segment Five
14
Gun fanatic.jpg

Gun Fanatic

Draining primary and secondary weapons' magazines automatically reloads primary weapon 1500 XP 250 Credit icon.png
15
Concentration.jpg

Concentration

Killing 5 zombies consecutively with only headshots grants temporary health boost (cooldown 30 seconds) 1750 XP 350 Credit icon.png
16
Instant unpin.jpg

Judo

When pinned down by usual or special zombies you will automatically rise up and push your attackers back (cooldown 180 seconds) 1750 XP 350 Credit icon.png
Segment Six
17
Welcoming committee.jpg

Welcoming Committee

Stationary machinegun ammo increased by 25% for all teammates [base: 200 ammo] 1750 XP 350 Credit icon.png
18
Better weapons.jpg

S890 Shorty

Start with a S890 Shorty in your secondary weapon slot 1750 XP 350 Credit icon.png
19
Better weapons.jpg

Senjata

Start with a Senjata PDW in your secondary weapon slot 1750 XP 350 Credit icon.png
  
20
My bad.jpg

My Bad

Deal 50% less friendly fire damage to your teammates 2000 XP 0 Credit icon.png
Segment Seven
21
More ammo.jpg

Deep Pockets

Carried ammo capacity for primary and secondary weapons increased by 25% 2000 XP 500 Credit icon.png
22
Action hero.jpg

Action Hero

When you become the last of your team still standing you gain ability to shoot with your primary and secondary weapons without spending rounds in its magazines for 7 seconds 2000 XP 500 Credit icon.png
23
Free refill.jpg

Free Refill

Restore 3% of primary weapon ammo for each kill made with equipment 2000 XP 500 Credit icon.png
Segment Eight
24
Extra equipment.jpg

Work Belt

Max number of Frag Grenades increased to 3 [base: 2] 2000 XP 500 Credit icon.png
25
Pocket factory.jpg

Pocket Factory

You won't be able to pick equipment bags on the mission, but your equipment will be constantly regenerating (150 seconds to replenish to maximum) 2500 XP 500 Credit icon.png
26
Headhunter reward.jpg

Headhunter Reward

Killing 5 zombies consecutively with only headshots refills one equipment charge (cooldown 15 seconds) 2500 XP 500 Credit icon.png
Segment Nine
27
Annihilator.jpg

Annihilator

Primary, secondary and heavy weapons deal 15% more damage. 2500 XP 500 Credit icon.png
28
Rifle blast.jpg

Switcheroo

Switching to primary or secondary weapons increases firearm damage by 50% for 5 seconds 2500 XP 500 Credit icon.png
29
Assault rifle blast.jpg

Thrifty

Reloading a weapon with less than 25% ammo in the magazine provides a 50% firearm damage boost for 3 seconds 2500 XP 500 Credit icon.png
  
30
War face.jpg

War Face

Killing 25 zombies in rapid succession grants 50% firearm damage boost to entire team for 20 seconds 3500 XP 0 Credit icon.png

Prestige Rank Perks

Rank Level Perk Description Unlock Cost
1
Faster reload (core).jpg

Swapping Mags II

Reload speed increased by 10% on primary weapons 7500 Credit icon.png
2
Faster reload (core).jpg

Swapping Mags III

Reload speed increased by 15% on secondary weapons 7500 Credit icon.png
3
More ammo (core).jpg

Deep Pockets II

Carried ammo capacity for primary and secondary weapons increased by 10% 7500 Credit icon.png
4
Fire in the hole (core).jpg

Fire in The Hole II

Frag Grenade can kill 20% more targets (base: 14) 7500 Credit icon.png

Gallery

Classes (Co-op Campaign)
Gunslinger Class Icon.jpg GunslingerHellraiser and Demolisher Class Icons.jpg HellraiserMedic Class Icon.jpg MedicFixer and Support Class Icons.jpg Fixer

Slasher and Assassin Class Icons.jpg SlasherExterminator Class Icon.jpg ExterminatorDronemaster Class Icon.jpg DronemasterVanguard Class Icon.png Vanguard

Classes (Multiplayer)
Survivor Class Icon.jpg SurvivorTrapper Class Icon.jpg TrapperSpecialist Class Icon.jpg SpecialistWarfighter Class Icon.jpg WarfighterPhantom Class Icon.jpg Phantom

Hellraiser and Demolisher Class Icons.jpg DemolisherStriker Class Icon.jpg StrikerFixer and Support Class Icons.jpg SupportSlasher and Assassin Class Icons.jpg AssassinShadow Class Icon.jpg Shadow

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