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The Fixer is a class that provides support, assistance, and cover for their team that always comes in handy for a variety of situations.
 
The Fixer is a class that provides support, assistance, and cover for their team that always comes in handy for a variety of situations.
   
There is a strong variety of perks that the Fixer possesses to help their team in several unique ways. This makes the Fixer a big team player that can bolster their damage, hide their trail, or bring them back up from incapacitation with a little extra to help them even the odds. Choosing the Fixer is to decide you wanting to see your team succeed and that you will use your strengths and abilities to provide them unmatched support to get around tough situations and equalizing the fight against the [[Zeke|zekes]].
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There is a strong variety of perks that the Fixer possesses to help their team in several unique ways. This makes the Fixer a big team player that can bolster their damage, restore their ammunition, hide their trail, or bring them back up from incapacitation with a little extra to help them even the odds. Choosing the Fixer is to decide you wanting to see your team succeed and that you will use your strengths and abilities to provide them unmatched support to get around tough situations and equalizing the fight against the [[Zeke|zekes]].
   
 
The Fixer's starting core perk grants a passive buff where you and your teammates permanently carry 10% more ammo for both their primary and secondary weapons. This buff allows everyone to store a bit more ammo for use and the higher carried ammo capacity makes the Fixer's ammo restoration perks slightly more effective.
 
The Fixer's starting core perk grants a passive buff where you and your teammates permanently carry 10% more ammo for both their primary and secondary weapons. This buff allows everyone to store a bit more ammo for use and the higher carried ammo capacity makes the Fixer's ammo restoration perks slightly more effective.

Revision as of 23:20, 31 July 2020

Fixer thumbnail

When versatility in any situation is the highest priority, the Fixer is there for you, starting out with an explosive ammo case and several teammate ammo-restoring perks.

"Always on hand to keep the war machine running" ― Fixer class description

The Fixer is one of seven playable classes for Co-op Campaign in World War Z.

Overview

The Fixer is a class that provides support, assistance, and cover for their team that always comes in handy for a variety of situations.

There is a strong variety of perks that the Fixer possesses to help their team in several unique ways. This makes the Fixer a big team player that can bolster their damage, restore their ammunition, hide their trail, or bring them back up from incapacitation with a little extra to help them even the odds. Choosing the Fixer is to decide you wanting to see your team succeed and that you will use your strengths and abilities to provide them unmatched support to get around tough situations and equalizing the fight against the zekes.

The Fixer's starting core perk grants a passive buff where you and your teammates permanently carry 10% more ammo for both their primary and secondary weapons. This buff allows everyone to store a bit more ammo for use and the higher carried ammo capacity makes the Fixer's ammo restoration perks slightly more effective.

The equipment of choice for the Fixer is the Supply Bag. This powerful tool is placed on the floor for everyone, including the Fixer who placed it, to interact with. When used, the bag supplies the collector with some explosive ammunition for their primary weapon (with exception to the Crossbow and the Advanced Combat Weapon) along with a bit of regular ammunition. The explosive ammo deals much greater damage than regular ammo.
Alternatively, by choosing a specific perk, the Fixer can have the Masking Gas Grenade as their equipment of choice instead. This unique tool creates a blue cloud of specially-engineered gas that can hide the Fixer and their teammates from enemies for a short period of time after stepping into it.

Perks List

Regular & Core Perks

Level Perk Description XP Required Unlock Cost
Mule Start with a Supply Bag and Scout Rifle. Increase carried ammo capacity for primary and secondary weapons by 10% for all teammates 0 XP 0 Credit icon
Segment One
1 Kickback When a teammate uses your Supply Bag there is a 20% chance you will also gain explosive ammo 0 XP 150 Credit icon
2 Armory Using a Supply Bag gives a 20% chance to restore one equipment charge. But the bag owner can only restore his equipment when someone else gains this benefit from his bag 1250 XP 150 Credit icon
3 Stand by Me Increases firearm damage by 100% for 10 seconds when reviving or unpinning a teammate 1250 XP 150 Credit icon
Segment Two
4 Night Owl Masking Grenades grant an additional temporary health boost. Start with Masking Grenades 1250 XP 150 Credit icon
5 Side Effects Masking Grenade gas is lethal to zombies. Start with Masking Grenades 1250 XP 150 Credit icon
6 Give 'em Hell Reviving a teammate grants explosive ammo for both of you 1250 XP 150 Credit icon
Segment Three
7 Knock Knock You start with a Breaching Charge 1250 XP 150 Credit icon
8 Paramedic Revive speed increased by 100% 1250 XP 150 Credit icon
9 Cloakroom Reviving a teammate grants masking effect for 3 seconds for both of you 1250 XP 150 Credit icon
  
10 Please Stand Up If everyone in a team is incapacitated or pinned by a zombie then the Fixer is able to stand up (cooldown 60 seconds) 1500 XP 0 Credit icon
Segment Four
11

My Round I

Increase carried ammo capacity for primary and secondary weapons by 10% for you and all teammates 1500 XP 250 Credit icon
12 Wheatgrass Health increased by 25% 1500 XP 250 Credit icon
13 Gunner Start with Sporting Carbine Pac-15 1500 XP 250 Credit icon
Segment Five
14 One for the Road Max Masking Grenade and Supply Bag capacity increased to 2. However Masking Grenade effect duration decreased by 3 seconds and Supply Bag contains 25% less explosive ammo 1500 XP 250 Credit icon
15 Pickpocket Kill 15 zombies in rapid succession refills one equipment charge (cooldown 90 seconds) 1750 XP 350 Credit icon
16 Scavenger Killing special zombie restores one equipment charge (cooldown 90 seconds) 1750 XP 350 Credit icon
Segment Six
17 Instant Replay Anyone that uses your supply bag restores 20% of their primary weapon ammunition (base 10%) 1750 XP 350 Credit icon
18 Under the Table Anyone entering Masking Grenade gas cloud restores 10% of primary weapon ammo 1750 XP 350 Credit icon
19 Go Get 'Em Reviving a teammate will restore 25% of primary weapon's ammunition for you and your teammate 1750 XP 350 Credit icon
  
20 Efficiency Supply bag contains 25% more explosive ammo. Masking grenade effect duration increased by 2 seconds 2000 XP 0 Credit icon
Segment Seven
21 Lightning Hands All semi automatic rifles’ reload speed increased by 25% 2000 XP 500 Credit icon
22 Power Shot All semi automatic rifles gain increased penetration 2000 XP 500 Credit icon
23 Casull 6 Start with a Casull 6 in your secondary weapon slot 2000 XP 500 Credit icon
Segment Eight
24 Fourth of July Your Supply Bag can be used 1 more time(s) before depleting (base 4 uses) 2000 XP 500 Credit icon
25 Shadow Walker Masking Grenade effect duration increased by 2 seconds (base 6 seconds) 2500 XP 500 Credit icon
26 Darkness Falls Masking Grenade gas cloud duration is increased by 7 seconds (base 5 seconds) 2500 XP 500 Credit icon
Segment Nine
27 My Round II Increase carried ammo capacity for heavy weapons by 10% for all teammates 2500 XP 500 Credit icon
28 Bandolier Mortar and Stationary machinegun ammo capacity increased by 25% for all team. Durability of defenses increased by 25% for all team 2500 XP 500 Credit icon
29 The Big Five O Start with improved BF25 Payload Rifle that deals 50% more damage and has 50% more ammo. All BF25 Payload Rifle pickups for you also improved 2500 XP 500 Credit icon
  
30 Corporate Power Nap Unequipped weapon automatically reloads every 10 seconds for all teammates 3500 XP 0 Credit icon

Prestige Rank Perks

Rank Level Perk Description Unlock Cost
1 Knock Knock II 10% chance of using Breaching Charge without spending it 7500 Credit icon
2 Paramedic II Revive speed increased by 25% 7500 Credit icon
3 My Round III Carried ammo capacity increased for primary and secondary weapons by 5% for you and all teammates 7500 Credit icon
4 Bounty Hunter Deal 10% more damage to special zombies 7500 Credit icon

Gallery

Classes (Co-op Campaign)
Gunslinger Class Icon GunslingerHellraiser and Demolisher Class Icons HellraiserMedic Class Icon MedicFixer and Support Class Icons Fixer

Slasher and Assassin Class Icons SlasherExterminator Class Icon ExterminatorDronemaster Class Icon DronemasterVanguard Class Icon Vanguard

Classes (Multiplayer)
Survivor Class Icon SurvivorTrapper Class Icon TrapperSpecialist Class Icon SpecialistWarfighter Class Icon WarfighterPhantom Class Icon Phantom

Hellraiser and Demolisher Class Icons DemolisherStriker Class Icon StrikerFixer and Support Class Icons SupportSlasher and Assassin Class Icons AssassinShadow Class Icon Shadow