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When versatility in any situation is the highest priority, the Fixer is there for you, starting out with an explosive ammo case and several teammate ammo-restoring perks.

"Always on hand to keep the war machine running" ― Fixer class description

The Fixer is one of eight playable classes for Co-op Campaign in World War Z.

Overview[]

The Fixer is a class that provides support, assistance, and cover for their team that always comes in handy for a multitude of bad situations.

There is a strong variety of perks that the Fixer possesses to help their team in several unique ways. This makes the Fixer a big team player that can bolster their damage, restore their ammunition, hide their trail, or bring them back up from incapacitation with a little extra to help them even the odds. Choosing the Fixer is to decide you want to see your team succeed and that you will use your strengths and abilities to provide them unmatched support to get around tough situations and equalize the fight against the zekes.

The Fixer's starting core perk grants a passive buff where you and your teammates permanently carry 10% more ammo for both their primary and secondary weapons. This buff allows everyone to store a bit more ammo for use and the higher carried ammo capacity makes the Fixer's ammo restoration perks slightly more effective.

The equipment of choice for the Fixer is the Supply Bag. This powerful tool is placed on the floor for everyone, including the Fixer who placed it, to interact with. When used, the bag supplies the collector with some explosive ammunition for their primary weapon (with a few exceptions) along with a bit of regular ammunition. The explosive ammo deals much greater damage than regular ammo.

Alternatively, by choosing a specific perk, the Fixer can have the Masking Gas Grenade as their equipment of choice instead. This unique tool creates a blue cloud of specially-engineered gas that can hide the Fixer and their teammates from most enemies for a short time after stepping into it.

Perks List[]

Regular & Core Perks[]

Level Perk Description XP Required Unlock Cost

Mule

Start with a Supply Bag and Scout Rifle. Increase carried ammo capacity for primary and secondary weapons by 10% for all teammates 0 XP 0
Segment One
1

Kickback

When a teammate uses your Supply Bag there is a 20% chance you will also gain explosive ammo 0 XP 150
2

Armory

Using a Supply Bag gives a 20% chance to restore one equipment charge. But the bag owner can only restore his equipment when someone else gains this benefit from his bag 1250 XP 150
3

Stand by Me

Increases firearm damage by 100% for 10 seconds when reviving or unpinning a teammate 1250 XP 150

Perk icon

It might work

You can restore a depleted automatic turret with a 20% chance (10% for the Horde mode) 150
Segment Two
4

Night Owl

Masking Grenades grant an additional temporary health boost. Start with Masking Grenades 1250 XP 150
5

Side Effects

Masking Grenade gas is lethal to zombies. Start with Masking Grenades 1250 XP 150
6

Give 'em Hell

Reviving a teammate grants explosive ammo for both of you 1250 XP 150

Perk icon

No need for instructions

Automatic turrets placed by you and your allies deal 25% more damage 150
Segment Three
7

Knock Knock

You start with a Breaching Charge 1250 XP 150
8

Paramedic

Revive speed increased by 100% 1250 XP 150
9

Cloakroom

Reviving a teammate grants masking effect for 3 seconds for both of you 1250 XP 150

Perk icon

Cheer up

Reviving a teammate refills one equipment charge for both of you 150
  
10

Please Stand Up

If everyone in a team is incapacitated or pinned by a zombie then the Fixer is able to stand up (cooldown 60 seconds) 1500 XP 0
Segment Four
11

My Round I

Increase carried ammo capacity for primary and secondary weapons by 10% for you and all teammates 1500 XP 250
12

Wheatgrass

Health increased by 25% 1500 XP 250
13

Gunner

Start with Sporting Carbine Pac-15 1500 XP 250

Perk icon

Scrap metal... again

All equipment bags within 20 meters will be automatically marked if you have no equipment charges 250
Segment Five
14

One for the Road

Max Masking Grenade and Supply Bag capacity increased to 2. However Masking Grenade effect duration decreased by 3 seconds and Supply Bag contains 25% less explosive ammo 1500 XP 250
15

Pickpocket

Kill 15 zombies in rapid succession refills one equipment charge (cooldown 90 seconds) 1750 XP 350
16

Scavenger

Killing special zombie restores one equipment charge (cooldown 90 seconds) 1750 XP 350

Perk icon

I am not a snack

There is a chance that killing a special zombie will cause it to drop an equipment bag (cooldown: 180 seconds) 350
Segment Six
17

Instant Replay

Anyone that uses your supply bag restores 20% of their primary weapon ammunition (base 10%) 1750 XP 350
18

Under the Table

Anyone entering Masking Grenade gas cloud restores 10% of primary weapon ammo 1750 XP 350
19

Go Get 'Em

Reviving a teammate will restore 25% of primary weapon's ammunition for you and your teammate 1750 XP 350

Perk icon

Almost missed

Damage to marked enemies is increased by 10% for you and your team 350
  
20

Efficiency

Supply bag contains 25% more explosive ammo. Masking grenade effect duration increased by 2 seconds 2000 XP 0
Segment Seven
21

Lightning Hands

All semi automatic rifles’ reload speed increased by 25% 2000 XP 500
22

Power Shot

All semi automatic rifles gain increased penetration 2000 XP 500
23

Casull 6

Start with a Casull 6 in your secondary weapon slot 2000 XP 500

Perk icon

It Ain't Much but...

The first 5% of ammo in the primary weapon's magazine will be explosive for the entire team 500
Segment Eight
24

Fourth of July

Your Supply Bag can be used 1 more time(s) before depleting (base 4 uses) 2000 XP 500
25

Shadow Walker

Masking Grenade effect duration increased by 2 seconds (base 6 seconds) 2500 XP 500
26

Darkness Falls

Masking Grenade gas cloud duration is increased by 7 seconds (base 5 seconds) 2500 XP 500

Perk icon

Hidden pocket

Using a Supply Bag additionally restores the secondary weapon's ammunition 500
Segment Nine
27

My Round II

Increase carried ammo capacity for heavy weapons by 10% for all teammates 2500 XP 500
28

Bandolier

Mortar and Stationary machinegun ammo capacity increased by 25% for all team. Durability of defenses increased by 25% for all team [base: 4 Mortar ammo, 200 machinegun ammo] 2500 XP 500
29

The Big Five 0

Start with improved BF25 Payload Rifle that deals 50% more damage and has 50% more ammo. All BF25 Payload Rifle pickups for you also improved [base: 6 ammo] 2500 XP 500

Perk icon

3 in 1

The first use of a placed Supply Bag will restore 10% health to you and your allies, but its total usage number is reduced by 1 500
  
30

Corporate Power Nap

Unequipped weapon automatically reloads every 10 seconds for all teammates 3500 XP 0

Prestige Rank Perks[]

Rank Level Perk Description Unlock Cost
1

Knock Knock II

10% chance of using Breaching Charge without spending it 7500
2

Paramedic II

Revive speed increased by 25% 7500
3

My Round III

Carried ammo capacity increased for primary and secondary weapons by 5% for you and all teammates 7500
4

Bounty Hunter

Deal 10% more damage to special zombies 7500
6

Go Get 'Em II

Reviving a teammate will restore 10% of the primary weapon's ammunition for you and your teammate 7500
7

I made it myself!

Autoturret ammunition is increased by 10% for the whole team 7500
8

Kevlar

After reviving an ally, both of you take 25% less damage for 5 seconds 7500
9

Sleight of Hand

Switch weapons 25% faster 7500

History[]

March 28, 2024 patch (the "Thrill of the Kill" update):

  • 4 new prestige perks were added. Each of them was appended to one of the 4 existing columns of perks with a red background. They are unlocked at prestige levels 6–9.
  • The new perks were: "Go Get 'Em II", "I made it myself!", "Kevlar", and "Sleight of Hand".

Gallery[]

Classes (Co-op Campaign)
Gunslinger Hellraiser Medic Fixer

Slasher Exterminator Dronemaster Vanguard

Classes (Multiplayer)
Survivor Trapper Specialist Warfighter Phantom

Demolisher Striker Support Assassin Shadow