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Exterminator thumbnail

Fire is the answer! Armed with Molotov cocktails and increased fire damage, the Exterminator just wants to watch the undead burn.

"Excels at crowd control, thinning out swarms and keeping them at a distance" ― Exterminator class description

The Exterminator is one of eight playable classes for Co-op Campaign in World War Z.

Overview[]

The Exterminator is a class designed for maximizing the damage you deliver in situations where you and your team must fight off large waves of enemies.

A great deal of the Exterminator's perks lends itself to improving combat against zeke swarms for both themselves and others. Given how dangerous and unavoidable swarms are, it can be highly favorable to have an Exterminator around, especially given their effectiveness and efficiency with crowds and defense systems. Choosing the Exterminator puts you in charge when up against the swarms you and your team will inevitably face. The Exterminator is expected to pull much more of the weight around when it comes to driving off a swarm attack successfully.

The Exterminator's starting core perk grants a passive buff where you, and only you, deal 25% more damage with all your weapons during the moments where you must face a large number of enemies at once, i.e., a swarm. This buff gives you an upper hand when facing a horde, making it a bit easier to kill enemies with anything you use.

The equipment of choice for the Exterminator is the Molotov Cocktail. This flammable tool shatters on impact, splashing fire in a radius and leaving behind a fire pool that can easily burn others that wander through it.

Alternatively, by choosing a specific perk, the Exterminator can have the Claymore Mine as their equipment of choice instead. This lethal tool can be placed on the ground for setting a defensive perimeter near important areas and covering your flank.

Perks List[]

Regular & Core Perks[]

Level

Perk

Description

XP Required

Unlock Cost


Core

Firestarter

Start with Molotov and Shotgun. You deal 25% more damage during swarm attacks 0 XP 0 Credit icon
Segment One
1
Pyromaniac

Pyromaniac

Molotov's fire damage increased by 50% 0 XP Credit icon
2
Hangover

Hangover

Molotovs burn 75% longer 1250 XP 150 Credit icon
3
Crowd control

Crowd Control

Push radius from melee attacks increased by 50% 1250 XP 150 Credit icon

Perk icon

Minefield

The maximum number of Claymores is increased by 1, but they can kill 15% fewer targets. Start with a Claymore 150 Credit icon
Segment Two
4
Instant unpin

Rage Mode

When pinned down by usual or special zombies you will automatically rise up and push your attackers back (cooldown 300 seconds) 1250 XP 150 Credit icon
5
All elbows

All Elbows

Movement speed penalty when zombies are very close reduced by 100% 1250 XP 150 Credit icon
6
Rooted

Rooted

You can never be pinned down by usual zombies (does not affect special zombies) 1250 XP 150 Credit icon

Perk icon

Stop, drop, and roll

When you become incapacitated, you ignite enemies around you 150 Credit icon
Segment Three
7
Outer protection

Dragon Hide

Fire resistance increased by 100% 1250 XP 150 Credit icon
8
Improved heavy weapons

Heavy Metal

Start with improved RPGL4 that deals 100% more damage. All RPGL4 pickups for you also improved 1250 XP 150 Credit icon
9
Improved heavy weapons

Heavy Metal II

Start with improved Taiga-12 Heavy Assault Shotgun that deals 25% more damage, and has 25% more ammo. All Taiga-12 Heavy Assault Shotgun pickups for you also improved 1250 XP 150 Credit icon

Perk icon

Big Bang

Start with an improved Multi-shot Rocket Launcher that kills 50% more zombies. All MRL202 Commando pickups for you are also improved 150 Credit icon
  
10
Bandolier (core)

Bandolier

Mortar and Stationary machinegun ammo capacity increased by 25% for all team. Durability of defenses increased by 25% for all team 1500 XP 0 Credit icon
Segment Four
11
More ammo

Deep Pockets

Carried ammo capacity for primary and secondary weapons increased by 25% 1500 XP 250 Credit icon
12
Wheatgrass

Wheatgrass

Health increased by 25% 1500 XP 250 Credit icon
13
Better weapons

Rifleman

Start with ARK-103 Assault Rifle 1500 XP 250 Credit icon

Perk icon

S890

Start with an S890 Combat Shotgun 250 Credit icon
Segment Five
14
Green fingered (Exterminator)

Green Fingered

Your Claymores are rigged to explode only when there are at least 5 targets in the blast area. Start with Claymore 1500 XP 250 Credit icon
15
Fire claymores

Fire Trap

Claymore explosions set fire to surrounding area. Start with Claymore 1750 XP 350 Credit icon
16
Combat engineer

Combat Engineer

20% chance to restore an expended Defense Kit. (10% for Horde Mode) 1750 XP 350 Credit icon

Perk icon

Burnout

During swarm attacks, fire damage is increased by 25% 350 Credit icon
Segment Six
17
Second wind

Second Wind

Instead of becoming incapacitated you will regain 25% health and keep going (cooldown 120 seconds) 1750 XP 350 Credit icon
18
Job satisfaction

Job Satisfaction

Killing 15 zombies in rapid succession grants temporary health boost (cooldown 30 seconds) 1750 XP 350 Credit icon
19
Masking

Cloak and Dagger

Killing 15 zombies in rapid succession grants masking effect for 3 seconds 1750 XP 350 Credit icon

Perk icon

Heavy bone

There is a chance that killing a special zombie will cause it to drop an MRL202 Commando (cooldown: 120 seconds) 350 Credit icon
  
20
Hollywood

Hollywood II

Explosives and fire damage dealt to yourself and your teammates reduced by 50% 2000 XP 0 Credit icon
Segment Seven
21
Broad shoulders

Broad Shoulders

Heavy weapon ammo capacity increased by 25% 2000 XP 500 Credit icon
22
Faster reload

Bullet Rain

All fully automatic weapons' reload speed increased by 25% 2000 XP 500 Credit icon
23
Job satisfaction

Third Hand

Killing 15 zombies in rapid succession instantly reloads your primary weapon 2000 XP 500 Credit icon

Perk icon

Nimble fingers

Shotgun reload speed is increased by 25% 500 Credit icon
Segment Eight
24
Extra equipment

Party at my Place

Maximum Molotov capacity increased to 3 and Claymore capacity to 4 2000 XP 500 Credit icon
25
Zombie kill equipment restore

Pickpocket

Killing 15 zombies in rapid succession refills one equipment charge (cooldown 60 seconds) 2500 XP 500 Credit icon
26
Pocket factory

Pocket Factory

You won't be able to pick equipment bags on the mission but your equipment will be constantly regenerating (150 seconds to replenish to maximum) 2500 XP 500 Credit icon

Perk icon

Impromptu

Special zombies are stunned by the Molotov's splash 500 Credit icon
Segment Nine
27
Know-how

Know-How

Molotovs and Claymores can kill 25% more targets 2500 XP 500 Credit icon
28
Hot sauce

Hot Sauce

Molotov's splash damage increased by 100% 2500 XP 500 Credit icon
29
Ghost

Ghost

Automatically receive masking effect if you are the last of your team still standing (does not apply if you are incapacitated or pinned) 2500 XP 500 Credit icon

Perk icon

Heavy stride

Claymore mines explode twice with a delay of 5 seconds, but each explosion can kill 15% fewer targets. Start with a Claymore 500 Credit icon
  
30
Daredevil

Daredevil

When there are more than 30 zombies in the area, firearm damage is increased by 25% and number of melee strikes before becoming fatigued increased by 2 3500 XP 0 Credit icon

Prestige Rank Perks[]

Rank Level Perk Description Cost
1
Wheatgrass (core)

Wheatgrass II

Health increased by 5% 7500 Credit icon
2
Faster reload

Bullet Rain II

Shotgun and semi automatic weapons reload speed increased by 10% 7500 Credit icon
3
Know-how (core)

Know-How II

Molotovs and Claymores can kill 10% more targets 7500 Credit icon
4
More ammo

Deep Pockets II

Carried ammo capacity for primary weapons increased by 10% 7500 Credit icon

Gallery[]

Classes (Co-op Campaign)
Gunslinger Class Icon GunslingerHellraiser and Demolisher Class Icons HellraiserMedic Class Icon MedicFixer and Support Class Icons Fixer

Slasher and Assassin Class Icons SlasherExterminator Class Icon ExterminatorDronemaster Class Icon DronemasterVanguard Class Icon Vanguard

Classes (Multiplayer)
Survivor Class Icon SurvivorTrapper Class Icon TrapperSpecialist Class Icon SpecialistWarfighter Class Icon WarfighterPhantom Class Icon Phantom

Hellraiser and Demolisher Class Icons DemolisherStriker Class Icon StrikerFixer and Support Class Icons SupportSlasher and Assassin Class Icons AssassinShadow Class Icon Shadow

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