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Fire is the answer! Armed with Molotov cocktails and increased fire damage, the Exterminator just wants to watch the undead burn.

"Excels at crowd control, thinning out swarms and keeping them at a distance" ― Exterminator class description

The Exterminator is one of eight playable classes for Co-op Campaign in World War Z.

Overview

The Exterminator is a class designed for maximizing the damage you deliver in situations where you and your team must fight off large waves of enemies.

A great deal of the Exterminator's perks lends itself to improving combat against zeke swarms for both themselves and others. Given how dangerous and unavoidable swarms are, it can be highly favorable to have an Exterminator around, especially given their effectiveness and efficiency with crowds and defense systems. Choosing the Exterminator puts you in charge when up against the swarms you and your team will inevitably face. The Exterminator is expected to pull much more of the weight around when it comes to driving off a swarm attack successfully.

The Exterminator's starting core perk grants a passive buff where you, and only you, deal 25% more damage with all your weapons during the moments where you must face a large number of enemies at once, i.e., a swarm. This buff gives you an upper hand when facing a horde, making it a bit easier to kill enemies with anything you use.

The equipment of choice for the Exterminator is the Molotov Cocktail. This flammable tool shatters on impact, splashing fire in a radius and leaving behind a fire pool that can easily burn others that wander through it.

Alternatively, by choosing a specific perk, the Exterminator can have the Claymore Mine as their equipment of choice instead. This lethal tool can be placed on the ground for setting a defensive perimeter near important areas and covering your flank.

Perks List

Regular & Core Perks

Level

Perk

Description

XP Required

Unlock Cost


Core.jpg

Firestarter

Start with Molotov and Shotgun. You deal 25% more damage during swarm attacks 0 XP 0 Credit icon.png
Segment One
1
Pyromaniac.jpg

Pyromaniac

Molotov's fire damage increased by 50% 0 XP Credit icon.png
2
Hangover.jpg

Hangover

Molotovs burn 75% longer 1250 XP 150 Credit icon.png
3
Crowd control.jpg

Crowd Control

Push radius from melee attacks increased by 50% 1250 XP 150 Credit icon.png
Segment Two
4
Instant unpin.jpg

Rage Mode

When pinned down by usual or special zombies you will automatically rise up and push your attackers back (cooldown 300 seconds) 1250 XP 150 Credit icon.png
5
All elbows.jpg

All Elbows

Movement speed penalty when zombies are very close reduced by 100% 1250 XP 150 Credit icon.png
6
Rooted.jpg

Rooted

You can never be pinned down by usual zombies (does not affect special zombies) 1250 XP 150 Credit icon.png
Segment Three
7
Outer protection.jpg

Dragon Hide

Fire resistance increased by 100% 1250 XP 150 Credit icon.png
8
Improved heavy weapons.jpg

Heavy Metal

Start with improved RPGL4 that deals 100% more damage. All RPGL4 pickups for you also improved 1250 XP 150 Credit icon.png
9
Improved heavy weapons.jpg

Heavy Metal II

Start with improved Taiga-12 Heavy Assault Shotgun that deals 25% more damage, and has 25% more ammo. All Taiga-12 Heavy Assault Shotgun pickups for you also improved 1250 XP 150 Credit icon.png
  
10
Bandolier (core).jpg

Bandolier

Mortar and Stationary machinegun ammo capacity increased by 25% for all team. Durability of defenses increased by 25% for all team 1500 XP 0 Credit icon.png
Segment Four
11
More ammo.jpg

Deep Pockets

Carried ammo capacity for primary and secondary weapons increased by 25% 1500 XP 250 Credit icon.png
12
Wheatgrass.jpg

Wheatgrass

Health increased by 25% 1500 XP 250 Credit icon.png
13
Better weapons.jpg

Rifleman

Start with ARK-103 Assault Rifle 1500 XP 250 Credit icon.png
Segment Five
14
Green fingered (Exterminator).jpg

Green Fingered

Your Claymores are rigged to explode only when there are at least 5 targets in the blast area. Start with Claymore 1500 XP 250 Credit icon.png
15
Fire claymores.jpg

Fire Trap

Claymore explosions set fire to surrounding area. Start with Claymore 1750 XP 350 Credit icon.png
16
Combat engineer.jpg

Combat Engineer

20% chance to restore an expended Defense Kit. (10% for Horde Mode) 1750 XP 350 Credit icon.png
Segment Six
17
Second wind.jpg

Second Wind

Instead of becoming incapacitated you will regain 25% health and keep going (cooldown 120 seconds) 1750 XP 350 Credit icon.png
18
Job satisfaction.jpg

Job Satisfaction

Killing 15 zombies in rapid succession grants temporary health boost (cooldown 30 seconds) 1750 XP 350 Credit icon.png
19
Masking.jpg

Cloak and Dagger

Killing 15 zombies in rapid succession grants masking effect for 3 seconds 1750 XP 350 Credit icon.png
  
20
Hollywood.jpg

Hollywood II

Explosives and fire damage dealt to yourself and your teammates reduced by 50% 2000 XP 0 Credit icon.png
Segment Seven
21
Broad shoulders.jpg

Broad Shoulders

Heavy weapon ammo capacity increased by 25% 2000 XP 500 Credit icon.png
22
Faster reload.jpg

Bullet Rain

All fully automatic weapons' reload speed increased by 25% 2000 XP 500 Credit icon.png
23
Job satisfaction.jpg

Third Hand

Killing 15 zombies in rapid succession instantly reloads your primary weapon 2000 XP 500 Credit icon.png
Segment Eight
24
Extra equipment.jpg

Party at my Place

Maximum Molotov capacity increased to 3 and Claymore capacity to 4 2000 XP 500 Credit icon.png
25
Zombie kill equipment restore.jpg

Pickpocket

Killing 15 zombies in rapid succession refills one equipment charge (cooldown 60 seconds) 2500 XP 500 Credit icon.png
26
Pocket factory.jpg

Pocket Factory

You won't be able to pick equipment bags on the mission but your equipment will be constantly regenerating (150 seconds to replenish to maximum) 2500 XP 500 Credit icon.png
Segment Nine
27
Know-how.jpg

Know-How

Molotovs and Claymores can kill 25% more targets 2500 XP 500 Credit icon.png
28
Hot sauce.jpg

Hot Sauce

Molotov's splash damage increased by 100% 2500 XP 500 Credit icon.png
29
Ghost.jpg

Ghost

Automatically receive masking effect if you are the last of your team still standing (does not apply if you are incapacitated or pinned) 2500 XP 500 Credit icon.png
  
30
Daredevil.jpg

Daredevil

When there are more than 30 zombies in the area, firearm damage is increased by 25% and number of melee strikes before becoming fatigued increased by 2 3500 XP 0 Credit icon.png

Prestige Rank Perks

Rank Level Perk Description Cost
1
Wheatgrass (core).jpg

Wheatgrass II

Health increased by 5% 7500 Credit icon.png
2
Faster reload.jpg

Bullet Rain II

Shotgun and semi automatic weapons reload speed increased by 10% 7500 Credit icon.png
3
Know-how (core).jpg

Know-How II

Molotovs and Claymores can kill 10% more targets 7500 Credit icon.png
4
More ammo.jpg

Deep Pockets II

Carried ammo capacity for primary weapons increased by 10% 7500 Credit icon.png

Gallery

Classes (Co-op Campaign)
Gunslinger Class Icon.jpg GunslingerHellraiser and Demolisher Class Icons.jpg HellraiserMedic Class Icon.jpg MedicFixer and Support Class Icons.jpg Fixer

Slasher and Assassin Class Icons.jpg SlasherExterminator Class Icon.jpg ExterminatorDronemaster Class Icon.jpg DronemasterVanguard Class Icon.png Vanguard

Classes (Multiplayer)
Survivor Class Icon.jpg SurvivorTrapper Class Icon.jpg TrapperSpecialist Class Icon.jpg SpecialistWarfighter Class Icon.jpg WarfighterPhantom Class Icon.jpg Phantom

Hellraiser and Demolisher Class Icons.jpg DemolisherStriker Class Icon.jpg StrikerFixer and Support Class Icons.jpg SupportSlasher and Assassin Class Icons.jpg AssassinShadow Class Icon.jpg Shadow

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