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Fire is the answer! Armed with Molotov cocktails and increased fire damage, the Exterminator just wants to watch the undead burn.

"Excels at crowd control, thinning out swarms and keeping them at a distance" ― Exterminator class description

The Exterminator is one of eight playable classes for Co-op Campaign in World War Z.

Overview[]

The Exterminator is a class designed for maximizing the damage you deliver in situations where you and your team must fight off large waves of enemies.

A great deal of the Exterminator's perks lends itself to improving combat against zeke swarms for both themselves and others. Given how dangerous and unavoidable swarms are, it can be highly favorable to have an Exterminator around, especially given their effectiveness and efficiency with crowds and defense systems. Choosing the Exterminator puts you in charge when up against the swarms you and your team will inevitably face. The Exterminator is expected to pull much more of the weight around when it comes to driving off a swarm attack successfully.

The Exterminator's starting core perk grants a passive buff where you, and only you, deal 25% more damage with all your weapons during the moments where you must face a large number of enemies at once, i.e., a swarm. This buff gives you an upper hand when facing a horde, making it a bit easier to kill enemies with anything you use.

The equipment of choice for the Exterminator is the Molotov Cocktail. This flammable tool shatters on impact, splashing fire in a radius and leaving behind a fire pool that can easily burn others that wander through it.

Alternatively, by choosing a specific perk, the Exterminator can have the Claymore Mine as their equipment of choice instead. This lethal tool can be placed on the ground for setting a defensive perimeter near important areas and covering your flank.

Perks List[]

Regular & Core Perks[]

Level

Perk

Description

XP Required

Unlock Cost


Firestarter

Start with Molotov and Shotgun. You deal 25% more damage during swarm attacks 0 XP 0
Segment One
1

Pyromaniac

Molotov's fire damage increased by 50% 0 XP
2

Hangover

Molotovs burn 75% longer 1250 XP 150 
3

Crowd Control

Push radius from melee attacks increased by 50% 1250 XP 150 

Perk icon

Minefield

The maximum number of Claymores is increased by 1, but they can kill 15% fewer targets. Start with a Claymore 150 
Segment Two
4

Rage Mode

When pinned down by usual or special zombies you will automatically rise up and push your attackers back (cooldown 300 seconds) 1250 XP 150 
5

All Elbows

Movement speed penalty when zombies are very close reduced by 100% 1250 XP 150 
6

Rooted

You can never be pinned down by usual zombies (does not affect special zombies) 1250 XP 150 

Perk icon

Stop, drop, and roll

When you become incapacitated, you ignite enemies around you 150 
Segment Three
7

Dragon Hide

Fire resistance increased by 100% 1250 XP 150 
8

Heavy Metal

Start with improved RPGL4 that deals 100% more damage. All RPGL4 pickups for you also improved 1250 XP 150 
9

Heavy Metal II

Start with improved Taiga-12 Heavy Assault Shotgun that deals 25% more damage, and has 25% more ammo. All Taiga-12 Heavy Assault Shotgun pickups for you also improved 1250 XP 150 

Perk icon

Big Bang

Start with an improved Multi-shot Rocket Launcher that kills 50% more zombies. All MRL202 Commando pickups for you are also improved 150 
  
10

Bandolier

Mortar and Stationary machinegun ammo capacity increased by 25% for all team. Durability of defenses increased by 25% for all team 1500 XP 0
Segment Four
11

Deep Pockets

Carried ammo capacity for primary and secondary weapons increased by 25% 1500 XP 250 
12

Wheatgrass

Health increased by 25% 1500 XP 250 
13

Rifleman

Start with ARK-103 Assault Rifle 1500 XP 250 

Perk icon

S890

Start with an S890 Combat Shotgun 250 
Segment Five
14

Green Fingered

Your Claymores are rigged to explode only when there are at least 5 targets in the blast area. Start with Claymore 1500 XP 250 
15

Fire Trap

Claymore explosions set fire to surrounding area. Start with Claymore 1750 XP 350 
16

Combat Engineer

20% chance to restore an expended Defense Kit. (10% for Horde Mode) 1750 XP 350 

Perk icon

Burnout

During swarm attacks, fire damage is increased by 25% 350 
Segment Six
17

Second Wind

Instead of becoming incapacitated you will regain 25% health and keep going (cooldown 120 seconds) 1750 XP 350 
18

Job Satisfaction

Killing 15 zombies in rapid succession grants temporary health boost (cooldown 30 seconds) 1750 XP 350 
19

Cloak and Dagger

Killing 15 zombies in rapid succession grants masking effect for 3 seconds 1750 XP 350 

Perk icon

Heavy bone

There is a chance that killing a special zombie will cause it to drop an MRL202 Commando (cooldown: 120 seconds) 350 
  
20

Hollywood II

Explosives and fire damage dealt to yourself and your teammates reduced by 50% 2000 XP 0
Segment Seven
21

Broad Shoulders

Heavy weapon ammo capacity increased by 25% 2000 XP 500 
22

Bullet Rain

All fully automatic weapons' reload speed increased by 25% 2000 XP 500 
23

Third Hand

Killing 15 zombies in rapid succession instantly reloads your primary weapon 2000 XP 500 

Perk icon

Nimble fingers

Shotgun reload speed is increased by 25% 500 
Segment Eight
24

Party at my Place

Maximum Molotov capacity increased to 3 and Claymore capacity to 4 2000 XP 500 
25

Pickpocket

Killing 15 zombies in rapid succession refills one equipment charge (cooldown 60 seconds) 2500 XP 500 
26

Pocket Factory

You won't be able to pick equipment bags on the mission but your equipment will be constantly regenerating (150 seconds to replenish to maximum) 2500 XP 500 

Perk icon

Impromptu

Special zombies are stunned by the Molotov's splash 500 
Segment Nine
27

Know-How

Molotovs and Claymores can kill 25% more targets 2500 XP 500 
28

Hot Sauce

Molotov's splash damage increased by 100% 2500 XP 500 
29

Ghost

Automatically receive masking effect if you are the last of your team still standing (does not apply if you are incapacitated or pinned) 2500 XP 500 

Perk icon

Heavy stride

Claymore mines explode twice with a delay of 5 seconds, but each explosion can kill 15% fewer targets. Start with a Claymore 500 
  
30

Daredevil

When there are more than 30 zombies in the area, firearm damage is increased by 25% and number of melee strikes before becoming fatigued increased by 2 3500 XP 0

Prestige Rank Perks[]

Rank Level Perk Description Cost
1

Wheatgrass II

Health increased by 5% 7500
2

Bullet Rain II

Shotgun and semi automatic weapons reload speed increased by 10% 7500
3

Know-How II

Molotovs and Claymores can kill 10% more targets 7500
4

Deep Pockets II

Carried ammo capacity for primary weapons increased by 10% 7500
6

Dragon Hide II

Fire resistance for you and your team is increased by 10% 7500
7

Roseship

Barbed wire can kill 10% more targets for the whole team 7500
8

Oily hands

Molotov throw distance is increased by 25% 7500
9

Bandolier II

All defense kits you install can kill 10% more targets and have 10% more ammo capacity 7500

History[]

March 28, 2024 patch (the "Thrill of the Kill" update):

  • 4 new prestige perks were added. Each of them was appended to one of the 4 existing columns of perks with a red background. They are unlocked at prestige levels 6–9.
  • The new perks were: "Dragon Hide II", "Roseship", "Oily hands", and "Bandolier II".

Gallery[]

Classes (Co-op Campaign)
Gunslinger Hellraiser Medic Fixer

Slasher Exterminator Dronemaster Vanguard

Classes (Multiplayer)
Survivor Trapper Specialist Warfighter Phantom

Demolisher Striker Support Assassin Shadow