Fire is the answer! Armed with Molotov cocktails and increased fire damage, the Exterminator just wants to watch the undead burn.

"Excels at crowd control, thinning out swarms and keeping them at a distance" ― Exterminator class description

The Exterminator is one of seven playable classes for Co-op Campaign in World War Z.

Overview[edit | edit source]

The Exterminator is a class designed for maximizing the damage you deliver in situations where you and your team must fight off large waves of enemies.

A great deal of the Exterminator's perks lends itself to improving combat against zeke swarms for both themselves and others. Given how dangerous and unavoidable swarms are, it can be highly favorable to have an exterminator around, especially given their effectiveness and efficiency with defense systems. Choosing the Exterminator puts you in charge when up against the swarms you and your team will inevitably face. The Exterminator is expected to pull much more of the weight around when it comes to driving off a swarm attack successfully.

The Exterminator's starting core perk grants a passive buff where you, and only you, deal 25% more damage with all your weapons during the moments where you must face a large number of enemies at once, i.e., a swarm. This buff gives you an upper hand when facing a horde, making it a bit easier to kill enemies with anything you use.

The equipment of choice for the Exterminator is the Molotov Cocktail. This flammable tool shatters on impact, splashing fire in a radius and leaving behind a fire pool that can easily burn others that wander through it.
Alternatively, by choosing a specific perk, the Exterminator can have the Claymore Mine as their equipment of choice instead. This lethal tool can be placed on the ground for setting a defensive perimeter near important areas and covering your flank.

Perks List[edit | edit source]

Regular & Core Perks[edit | edit source]

Level

Perk

Description

XP Required

Unlock Cost

Firestarter Start with Molotov and Shotgun. You deal 25% more damage during swarm attacks 0 XP 0 Credit icon.png
Segment One
1 Pyromaniac Molotov's fire damage increased by 50% 0 XP Credit icon.png
2 Hangover Molotovs burn 75% longer 1250 XP 150 Credit icon.png
3 Crowd Control Push radius from melee attacks increased by 50% 1250 XP 150 Credit icon.png
Segment Two
4 Rage Mode When pinned down by usual or special zombies you will automatically rise up and push your attackers back (cooldown 300 seconds) 1250 XP 150 Credit icon.png
5 All Elbows Movement speed penalty when zombies are very close reduced by 100% 1250 XP 150 Credit icon.png
6 Rooted You can never be pinned down by usual zombies (does not affect special zombies) 1250 XP 150 Credit icon.png
Segment Three
7 Dragon Hide Fire resistance increased by 100% 1250 XP 150 Credit icon.png
8 Heavy Metal Start with improved RPGL4 that deals 100% more damage. All RPGL4 pickups for you also improved 1250 XP 150 Credit icon.png
9 Heavy Metal II Start with improved Taiga-12 Heavy Assault Shotgun that deals 25% more damage, and has 25% more ammo. All Taiga-12 Heavy Assault Shotgun pickups for you also improved 1250 XP 150 Credit icon.png
  
10 Bandolier Mortar and Stationary machinegun ammo capacity increased by 25% for all team. Durability of defenses increased by 25% for all team 1500 XP 0 Credit icon.png
Segment Four
11 Deep Pockets Carried ammo capacity for primary and secondary weapons increased by 25% 1500 XP 250 Credit icon.png
12 Wheatgrass Health increased by 25% 1500 XP 250 Credit icon.png
13 Rifleman Start with ARK-103 Assault Rifle 1500 XP 250 Credit icon.png
Segment Five
14 Green Fingered Your Claymores are rigged to explode only when there are at least 5 targets in the blast area. Start with Claymore 1500 XP 250 Credit icon.png
15 Fire Trap Claymore explosions set fire to surrounding area. Start with Claymore 1750 XP 350 Credit icon.png
16 Combat Engineer 20% chance to restore an expended Defense Kit. (10% for Horde Mode) 1750 XP 350 Credit icon.png
Segment Six
17 Second Wind Instead of becoming incapacitated you will regain 25% health and keep going (cooldown 120 seconds) 1750 XP 350 Credit icon.png
18 Job Satisfaction Killing 15 zombies in rapid succession grants temporary health boost (cooldown 30 seconds) 1750 XP 350 Credit icon.png
19 Cloak and Dagger Killing 15 zombies in rapid succession grants masking effect for 3 seconds 1750 XP 350 Credit icon.png
  
20 Hollywood II Explosives and fire damage dealt to yourself and your teammates reduced by 50% 2000 XP 0 Credit icon.png
Segment Seven
21 Broad Shoulders Heavy weapon ammo capacity increased by 25% 2000 XP 500 Credit icon.png
22 Bullet Rain All fully automatic weapons' reload speed increased by 25% 2000 XP 500 Credit icon.png
23 Third Hand Killing 15 zombies in rapid succession instantly reloads your primary weapon 2000 XP 500 Credit icon.png
Segment Eight
24 Party at my Place Maximum Molotov capacity increased to 3 and Claymore capacity to 4 2000 XP 500 Credit icon.png
25 Pickpocket Killing 15 zombies in rapid succession refills one equipment charge (cooldown 60 seconds) 2500 XP 500 Credit icon.png
26 Pocket Factory You won't be able to pick equipment bags on the mission but your equipment will be constantly regenerating (150 seconds to replenish to maximum) 2500 XP 500 Credit icon.png
Segment Nine
27 Know-How Molotovs and Claymores can kill 25% more targets 2500 XP 500 Credit icon.png
28 Hot Sauce Molotov's splash damage increased by 100% 2500 XP 500 Credit icon.png
29 Ghost Automatically receive masking effect if you are the last of your team still standing (does not apply if you are incapacitated or pinned) 2500 XP 500 Credit icon.png
  
30 Daredevil When there are more than 30 zombies in the area, firearm damage is increased by 25% and number of melee strikes before becoming fatigued increased by 2 3500 XP 0 Credit icon.png

Prestige Rank Perks[edit | edit source]

Rank Level Perk Description Cost
1 Wheatgrass II Health increased by 5% 7500 Credit icon.png
2 Bullet Rain II Shotgun and semi automatic weapons reload speed increased by 10% 7500 Credit icon.png
3 Know-How II Molotovs and Claymores can kill 10% more targets 7500 Credit icon.png
4 Deep Pockets II Carried ammo capacity for primary weapons increased by 10% 7500 Credit icon.png

Gallery[edit | edit source]

Classes (Co-op Campaign)
Gunslinger Class Icon.jpg GunslingerHellraiser Class Icon.jpg HellraiserMedic Class Icon.jpg MedicFixer Class Icon.jpg Fixer

Slasher Class Icon.jpg SlasherExterminator Class Icon.jpg ExterminatorDronemaster Class Icon.jpg Dronemaster

Classes (Multiplayer)
Survivor Class Icons.jpg SurvivorTrapper Class Icons.jpg TrapperSpecialist Class Icons.jpg SpecialistWarfighter Class Icons.jpg WarfighterPhantom Class Icons.jpg Phantom

Demolisher Class Icons.jpg DemolisherStriker Class Icons.jpg StrikerSupport Class Icons.jpg SupportAssassin Class Icons.jpg AssassinShadow Class Icons.jpg Shadow

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