The Double-Barreled Shotgun, also known as Dunali SxS, is a Tier 2 secondary weapon in World War Z. It becomes the default secondary weapon for all classes if the "Shotgun Fiesta" mutator is active.
Overview[]
The Double-Barreled Shotgun (further abbreviated as DBS) is one of the 2 shotguns in the game that can be carried in the secondary weapon slot (the other one is the Compact Shotgun). With the unique "Breakout" perk equipped, it becomes one of the only 2 firearms in the game with the pushback ability (the other one is the Assault Shotgun with the bonus from "Bear Arms"). The "Piercing Hearts" perk in the same slot can make it the only secondary weapon capable of achieving +2 maximum penetration without any class bonuses.
Performance[]
As a subclass of weapons, shotguns in the secondary slot have the following problems:
- Wide spread and low accuracy.
- A rather low number of shots that can be fired before having to reload.
- Lengthy reloading animations and/or pump animations.
- A rather low number of carried shells.
These drawbacks make secondary shotguns and especially the DBS less suitable options than pistols and the Senjata PDW for taking out idle and roaming Zeke in order to conserve ammunition for the primary weapon.
At the same time, secondary shotguns offer a set of advantages that other secondaries do not. They are more consistent and less risky options for peeking Lurkers around the corners. They are more time- and ammo-efficient options for shooting the Bulls in the back or the helmet's visor. They can knock Infectors down faster as well. Secondary shotguns can be carried for these purposes alongside an accurate primary weapon that performs well at medium to long range.
The Gunslinger class offers significant boosts to secondary shotguns that can inflate the magazine capacity, the total ammo pool, and postpone the reloading animation for some time. It is possible to turn the Double-Barreled Shotgun into a multi-barreled shotgun with a series of headshots using the "Front Line Supply" perk, which is useful for taking down the Bulls and Infectors. A combination of the Gunslinger's "Sleight of Hand", "Switcheroo", "Bounty Hunter", and the "Weighted Bullets" perk for the DBS increases its performance against tanky special infected even further. A combination of the Gunslinger's "Sleight of Hand", "Switcheroo", "Warface", and the "Piercing Hearts" perk for the DBS makes it a decent secondary option for taking down Zeke pyramids in case the primary weapon is low on ammo, completely empty, or there is no time to reload it at the moment. The 3-second timing is important to maintain the +2 penetration.
The Hellraiser class offers some useful bonuses for this weapon as well. The "Nimble Thumbs" perk increases its reload speed by 50%, and the "Hole Punch" perk increases its effective range by 50%.
The "Breakout" perk for the DBS makes it one of the most forgiving fallback weapons to use in tight spaces when there is no time to reload the primary weapon, regardless of the class choice. It is important to note, though, that it only pushes back common Zeke, not the special infected like Bulls that are resistant to this ability.
Weapon Stats[]
Early levels[]
Level 1–Level 4 stats | |||||||
---|---|---|---|---|---|---|---|
Level | Power | Accuracy | Handling | Fire Rate | Max Penetration | Magazine capacity | Max Carried Ammo |
1 | 9 | 2 | 0 | 3 | 1 | 2 | 40 |
2 | 9 | 2 | 0 | 3 | 1 | 2 | 60 |
3 | 9 | 2 | 1 | 3 | 1 | 2 | 60 |
4 | 9 | 2 | 1 | 3 | 1 | 2 | 60 |
Base stats after level 5[]
Power | Accuracy | Handling | Fire Rate | Max Penetration | Magazine capacity | Max Carried Ammo |
---|---|---|---|---|---|---|
9 | 2 | 1 | 3 | 1 | 2 | 60 |
Perks[]
Unique perks[]
Common perks[]
Weapon Progression[]
Unlock requirements by level[]
Level-up requirements | |||||||
---|---|---|---|---|---|---|---|
Level | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
XP | 200 | 350 | 550 | 750 | 750 | 800 | 800 |
150 | 500 | 750 | 1000 | 1000 | 1250 | 1250 | |
Level | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
XP | 850 | 850 | 900 | 900 | 950 | 950 | 1000 |
1500 | 1500 | 1750 | 1750 | 2000 | 2000 | 2000 |
Weapons |
---|
Tier I |
Scout Rifle • Compact SMG • Shotgun • Pistol • Machine Pistol • Flaregun |
Tier II |
Assault Rifle • Sporting Carbine • Classic Battle Rifle • Classic Bullpup Rifle • Light Automatic Weapon • SMG • Combat Shotgun • Sniper Rifle • PDW • Compact Shotgun • Double-Barreled Shotgun • Revolver |
Tier III |
Assault Carbine • Battle Rifle • Bullpup Rifle • Advanced Combat Weapon • Advanced SMG • Special SMG • Assault Shotgun • Crossbow • Grenade Launcher • Multi-Barreled Shotgun • Repeating Rifle • Heavy Pistol |
Melee Weapons |
Heavy Weapons
Payload Rifle • RPG Launcher • Machinegun • MGL • Heavy Assault Shotgun • Chainsaw • Flamethrower • Multi-Shot Rocket Launcher |
Equipment
Frag Grenade • Masking Gas Grenade • Molotov Cocktail • C4 • Claymore Mine • Supply Bag • Stun Gun • Stim Pistol • Quadrocopter • Mobile Shield |
Defense Systems
Autoturret • Barbed Wire • Fence • High Voltage Grid • Mortar • Sound Trap • Stationary Machinegun |