The Compact Shotgun, also known as "S890 Shorty", is a Tier II secondary weapon in World War Z.
Overview[]
The Compact Shotgun is one of the 2 shotguns in the game that can be carried in the secondary weapon slot (the other one is the Double-Barreled Shotgun).
Performance[]
As a subclass of weapons, shotguns in the secondary slot have the following problems:
- Wide spread and low accuracy.
- A rather low number of shots that can be fired before having to reload.
- Lengthy reloading animations and/or pump animations.
- A rather low number of carried shells.
These drawbacks make secondary shotguns less suitable options than pistols and the Senjata PDW for taking out idle and roaming Zeke in order to conserve ammunition for the primary weapon.
At the same time, secondary shotguns offer a set of advantages that other secondaries do not. They are more consistent and less risky options for peeking Lurkers around the corners. They are more time- and ammo-efficient options for shooting the Bulls in the back or the helmet's visor. They can knock Infectors down faster as well. Secondary shotguns can be carried for these purposes alongside an accurate primary weapon that performs well at medium to long range.
The Gunslinger class offers significant boosts that address several main disadvantages of the Compact Shotgun: its rather low magazine capacity, lengthy reloading animation, low total ammo pool, and inability to be selected early in the game as a starting weapon. The "Front Line Supply" perk makes it possible to fire more than the default 4 or 6 shots before having to reload. When a series of headshots is performed, this perk artificially inflates the magazine capacity by returning a portion of spent rounds directly to the magazine, thus postponing the lengthy reloading process. This feature allows Gunslingers to hold chokepoints with the Compact Shotgun for longer periods of time than other classes. It is also useful for taking down the Bulls and Infectors. A combination of the Gunslinger's "Sleight of Hand", "Switcheroo", and "Bounty Hunter" increases its performance against tanky special infected even further. The "S890 Shorty" perk makes the Gunslinger the only class in the game capable of starting with this shotgun in the secondary slot.
The Hellraiser class offers some useful bonuses for this weapon as well. The "Nimble Thumbs" perk increases its reload speed by 50%, and the "Hole Punch" perk increases its effective range by 50%.
Weapon Stats[]
Early levels[]
Level 1–Level 4 stats | |||||||
---|---|---|---|---|---|---|---|
Level | Power | Accuracy | Handling | Fire Rate | Max Penetration | Magazine capacity | Max Carried Ammo |
1 | 5 | 2 | 2 | 2 | 1 | 4 | 52 |
2 | 5 | 2 | 3 | 2 | 1 | 4 | 70 |
3 | 5 | 2 | 3 | 2 | 1 | 4 | 70 |
4 | 6 | 2 | 3 | 2 | 1 | 4 | 70 |
Base stats after level 5[]
Power | Accuracy | Handling | Fire Rate | Max Penetration | Magazine capacity | Max Carried Ammo |
---|---|---|---|---|---|---|
6 | 2 | 3 | 2 | 1 | 4 | 70 |
Perks[]
Unique perks[]
Common perks[]
Weapon Progression[]
Unlock requirements by level[]
Level-up requirements | |||||||
---|---|---|---|---|---|---|---|
Level | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
XP | 100 | 175 | 275 | 375 | 400 | 400 | 425 |
150 | 500 | 750 | 1000 | 1000 | 1250 | 1250 | |
Level | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
XP | 425 | 450 | 450 | 475 | 475 | 500 | 500 |
1500 | 1500 | 1750 | 1750 | 2000 | 2000 | 2000 |
Known issues[]
- Gunslingers cannot get the Compact Shotgun as a starting weapon when the "Shotgun Fiesta" mutator is active. It gets replaced with the Double-Barreled Shotgun even if the "S890 Shorty" perk has been selected by the player.
History[]
March 28, 2024 patch (the "Thrill of the Kill" update):
- A new unique perk is introduced: "Powder and Steel".
Weapons |
---|
Tier I |
Scout Rifle • Compact SMG • Shotgun • Pistol • Machine Pistol • Flaregun |
Tier II |
Assault Rifle • Sporting Carbine • Classic Battle Rifle • Classic Bullpup Rifle • Light Automatic Weapon • SMG • Combat Shotgun • Sniper Rifle • PDW • Compact Shotgun • Double-Barreled Shotgun • Revolver |
Tier III |
Assault Carbine • Battle Rifle • Bullpup Rifle • Advanced Combat Weapon • Advanced SMG • Special SMG • Assault Shotgun • Crossbow • Grenade Launcher • Multi-Barreled Shotgun • Repeating Rifle • Heavy Pistol |
Melee Weapons |
Heavy Weapons
Payload Rifle • RPG Launcher • Machinegun • MGL • Heavy Assault Shotgun • Chainsaw • Flamethrower • Multi-Shot Rocket Launcher |
Equipment
Frag Grenade • Masking Gas Grenade • Molotov Cocktail • C4 • Claymore Mine • Supply Bag • Stun Gun • Stim Pistol • Quadrocopter • Mobile Shield |
Defense Systems
Autoturret • Barbed Wire • Fence • High Voltage Grid • Mortar • Sound Trap • Stationary Machinegun |