World War Z Wiki
Advertisement
World War Z Wiki


The Compact Shotgun, also known as "S890 Shorty", is a Tier II secondary weapon in World War Z.

Overview[]

The Compact Shotgun is one of the 2 shotguns in the game that can be carried in the secondary weapon slot (the other one is the Double-Barreled Shotgun).

Performance[]

As a subclass of weapons, shotguns in the secondary slot have the following problems:

  • Wide spread and low accuracy.
  • A rather low number of shots that can be fired before having to reload.
  • Lengthy reloading animations and/or pump animations.
  • A rather low number of carried shells.

These drawbacks make secondary shotguns less suitable options than pistols and the Senjata PDW for taking out idle and roaming Zeke in order to conserve ammunition for the primary weapon.

At the same time, secondary shotguns offer a set of advantages that other secondaries do not. They are more consistent and less risky options for peeking Lurkers around the corners. They are more time- and ammo-efficient options for shooting the Bulls in the back or the helmet's visor. They can knock Infectors down faster as well. Secondary shotguns can be carried for these purposes alongside an accurate primary weapon that performs well at medium to long range.

The Gunslinger class offers significant boosts that address several main disadvantages of the Compact Shotgun: its rather low magazine capacity, lengthy reloading animation, low total ammo pool, and inability to be selected early in the game as a starting weapon. The "Front Line Supply" perk makes it possible to fire more than the default 4 or 6 shots before having to reload. When a series of headshots is performed, this perk artificially inflates the magazine capacity by returning a portion of spent rounds directly to the magazine, thus postponing the lengthy reloading process. This feature allows Gunslingers to hold chokepoints with the Compact Shotgun for longer periods of time than other classes. It is also useful for taking down the Bulls and Infectors. A combination of the Gunslinger's "Sleight of Hand", "Switcheroo", and "Bounty Hunter" increases its performance against tanky special infected even further. The "S890 Shorty" perk makes the Gunslinger the only class in the game capable of starting with this shotgun in the secondary slot.

The Hellraiser class offers some useful bonuses for this weapon as well. The "Nimble Thumbs" perk increases its reload speed by 50%, and the "Hole Punch" perk increases its effective range by 50%.

Weapon Stats[]

Early levels[]


Level 1–Level 4 stats
Level Power Accuracy Handling Fire Rate Max Penetration Magazine capacity Max Carried Ammo
1 5 2 2 2 1 4 52
2 5 2 3 2 1 4 70
3 5 2 3 2 1 4 70
4 6 2 3 2 1 4 70

Base stats after level 5[]

Power Accuracy Handling Fire Rate Max Penetration Magazine capacity Max Carried Ammo
6 2 3 2 1 4 70

Perks[]

Unique perks[]

Name Effects Available at weapon level Unlock conditions
Dampfer +3 Handling 6 Challenge (blue) coins 500
Procrastination +25% Penetration when the last shell remains 6 Challenge (blue) coins 500
Extortion Killing a zombie with a melee weapon restores 1 round in this weapon's magazine when it's empty 12 Challenge (blue) coins 100
Powder and Steel Killing a zombie with this weapon after a melee attack restores 1 melee stamina bar 11 Challenge (blue) coins 100

Common perks[]

Name Effects Available at weapon level Unlock conditions
Custom Mag II +2 Magazine capacity, -1 Handling 8 Credits (yellow coins) 500
Custom Rounds II +2 Accuracy, -15% Damage 8 1 document for Rome 1: Holy Ground
Ergonomics I +1 Handling, +10% Reloading speed. The reloading speed bonus is stackable but can't be higher than 50% 9 Credits (yellow coins) 500
Power +15% Damage 10 Credits (yellow coins) 500
Range +30% Efficient range 13 Credits (yellow coins) 500
Friend Not Foe -25% Friendly fire damage (dealt and received) 14 Credits (yellow coins) 500
Ammo Pouches +10% Max ammo for this weapon 15 Credits (yellow coins) 500

Weapon Progression[]

Unlock requirements by level[]


Level-up requirements
Level 2 3 4 5 6 7 8
XP 100 175 275 375 400 400 425
Credits (yellow coins) 150 500 750 1000 1000 1250 1250
Level 9 10 11 12 13 14 15
XP 425 450 450 475 475 500 500
Credits (yellow coins) 1500 1500 1750 1750 2000 2000 2000


Known issues[]

History[]

March 28, 2024 patch (the "Thrill of the Kill" update):

  • A new unique perk is introduced: "Powder and Steel".
Weapons
Tier I
Scout Rifle • Compact SMG • Shotgun • Pistol • Machine Pistol • Flaregun
Tier II
Assault Rifle • Sporting CarbineClassic Battle RifleClassic Bullpup Rifle • Light Automatic WeaponSMG • Combat Shotgun • Sniper Rifle • PDWCompact ShotgunDouble-Barreled Shotgun • Revolver
Tier III
Assault Carbine • Battle Rifle • Bullpup RifleAdvanced Combat Weapon • Advanced SMGSpecial SMG • Assault Shotgun • CrossbowGrenade Launcher • Multi-Barreled Shotgun • Repeating Rifle • Heavy Pistol
Melee Weapons

Melee Weapons

Heavy Weapons

Payload RifleRPG LauncherMachinegunMGLHeavy Assault ShotgunChainsawFlamethrowerMulti-Shot Rocket Launcher

Equipment

Frag GrenadeMasking Gas GrenadeMolotov CocktailC4Claymore MineSupply BagStun GunStim PistolQuadrocopterMobile Shield

Defense Systems

AutoturretBarbed WireFenceHigh Voltage GridMortarSound TrapStationary Machinegun

Advertisement