The Combat Shotgun is a Tier II primary weapon in World War Z based on the real-world Benelli M4.
Overview[]
The Combat Shotgun occupies a special place in this game:
- It is one of the few weapons that have penetration power of 2 by default.
- The unique "Eagle Scout" perk makes it one of the only 2 weapons capable of reaching unconditional penetration power of 3 without any class-related bonuses. The other weapon is the Crossbow with classic bolts (the "Piercing Bolts" perk). The Revolver with "FMJ Rounds I" and "On Edge" can achieve the maximum penetration of 3 only when the player's health is below 25%.
- It is one of the most accurate shotguns in the game without any equipped perks.
- The unique "Eagle Scout" perk makes it the most effective shotgun at long-range engagements.
- 3 classes that specialize in damage output (Gunslinger, Hellraiser, and Exterminator) let the player choose this shotgun as a starting weapon.
- It is one of the most commonly spawned shotguns in co-op campaign missions with the "Shotgun Fiesta" mutator.
Performance[]
The Combat Shotgun is more effective than the default pump-action shotgun at dealing with swarms of Zeke. Due to its superior penetration power, it lets the player kill or severely damage more Zeke per shot. Since it lacks the pump animation, it requires less time to fire the same number of shots.
The biggest weakness of this shotgun is its rather lengthy reloading cycle. No more than 2 shells get inserted into its tubular magazine each time the character performs a reload action. It takes more time to load 12 or 14 (with the "Extended Mag" perk) shells than to reload a weapon with a detachable high-capacity magazine, like the Assault Shotgun, especially with the "Custom Mag II" perk. There are multiple ways to mitigate this weakness, though:
- Gunslinger: the "Front Line Supply" perk returns some rounds directly to the magazine when the player kills zombies with headshots. Even if just a few pellets hit the head of a Zeke, it is considered a headshot. A series of headshots will artificially inflate the magazine and postpone the rather lengthy reloading process.
- Hellraiser and Exterminator: both of these classes have access to a perk that instantly reloads the shotgun for scoring 15 kills in rapid succession ("Third hand").
- Hellraiser and Exterminator: both of these classes have access to bonuses that increase the reloading speed. Hellraiser has the "Nimble Thumbs" perk that increases its reload speed by 50%. Exterminator has the regular "Nimble fingers" perk (a +25% reloading speed bonus for shotguns) and the Prestige 2 "Bullet Rain II" perk (additional 10%). However, the regular perks that improve the shotguns' reloading rate for both of these classes require the player to give up other impactful perks in the same column.
Weapon Stats[]
Early levels[]
Level 1–Level 4 stats | |||||||
---|---|---|---|---|---|---|---|
Level | Power | Accuracy | Handling | Fire Rate | Max Penetration | Magazine capacity | Max Carried Ammo |
1 | 7 | 2 | 2 | 2 | 2 | 8 | 64 |
2 | 10 | 2 | 3 | 2 | 2 | 12 | 96 |
3 | 11 | 2 | 3 | 2 | 2 | 12 | 96 |
4 | 12 | 3 | 4 | 2 | 2 | 12 | 96 |
Base stats after level 5[]
Power | Accuracy | Handling | Fire Rate | Max Penetration | Magazine capacity | Max Carried Ammo |
---|---|---|---|---|---|---|
12 | 3 | 4 | 2 | 2 | 12 | 96 |
Perks[]
Unique perks[]
Common perks[]
Weapon Progression[]
Unlock requirements by level[]
Level-up requirements | |||||||
---|---|---|---|---|---|---|---|
Level | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
XP | 200 | 350 | 550 | 750 | 750 | 800 | 800 |
150 | 500 | 750 | 1000 | 1000 | 1250 | 1250 | |
Level | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
XP | 850 | 850 | 900 | 900 | 950 | 950 | 1000 |
1500 | 1500 | 1750 | 1750 | 2000 | 2000 | 2000 |
History[]
March 28, 2024 patch (the "Thrill of the Kill" update):
- A new unique perk is introduced: "Guardian".
Weapons |
---|
Tier I |
Scout Rifle • Compact SMG • Shotgun • Pistol • Machine Pistol • Flaregun |
Tier II |
Assault Rifle • Sporting Carbine • Classic Battle Rifle • Classic Bullpup Rifle • Light Automatic Weapon • SMG • Combat Shotgun • Sniper Rifle • PDW • Compact Shotgun • Double-Barreled Shotgun • Revolver |
Tier III |
Assault Carbine • Battle Rifle • Bullpup Rifle • Advanced Combat Weapon • Advanced SMG • Special SMG • Assault Shotgun • Crossbow • Grenade Launcher • Multi-Barreled Shotgun • Repeating Rifle • Heavy Pistol |
Melee Weapons |
Heavy Weapons
Payload Rifle • RPG Launcher • Machinegun • MGL • Heavy Assault Shotgun • Chainsaw • Flamethrower • Multi-Shot Rocket Launcher |
Equipment
Frag Grenade • Masking Gas Grenade • Molotov Cocktail • C4 • Claymore Mine • Supply Bag • Stun Gun • Stim Pistol • Quadrocopter • Mobile Shield |
Defense Systems
Autoturret • Barbed Wire • Fence • High Voltage Grid • Mortar • Sound Trap • Stationary Machinegun |