The Battle Rifle (HAMR-17) is a tier III primary weapon featured in World War Z.
Overview[]
The Battle Rifle, or HAMR-17, is a semi-auto rifle largely based on the real-life FN SCAR-H that fires 7.62x51mm NATO rounds.
Performance[]
A level 5 Battle Rifle with base stats and no perks performs almost identically to the tier II Sporting Carbine. It does slightly more damage at the cost of reduced magazine capacity, less carried ammo, and a reloading animation that takes more time.
It is possible to make the Battle Rifle fully automatic at level 6 using the unique "Full-Auto" perk. This way, it becomes a more accurate version of the tier II Classic Battle Rifle with smaller magazines and significantly reduced spare ammo capacity. A full-auto Battle Rifle is one of the 4 fully automatic primaries in the game that can have +2 max penetration without any class bonuses. Others are:
- Classic Battle Rifle (without the "HP Rounds II" perk)
- Advanced SMG (with the "FMJ Rounds I" perk)
- Light Automatic Weapon (with the "Bull's Horns" perk)
The Battle Rifle's magazine capacity can be increased from 25 to 30 using one of its common perks ("Extended Mag") unlocked at level 8.
Weapon Stats[]
Early levels[]
Level 1–Level 4 stats | |||||||
---|---|---|---|---|---|---|---|
Level | Power | Accuracy | Handling | Fire Rate | Max Penetration | Magazine capacity | Max Carried Ammo |
1 | 6 | 7 | 7 | 3 | 2 | 25 | 150 |
2 | 6 | 8 | 7 | 3 | 2 | 25 | 150 |
3 | 7 | 8 | 7 | 3 | 2 | 25 | 150 |
4 | 8 | 8 | 7 | 3 | 2 | 25 | 150 |
Base stats after level 5[]
Power | Accuracy | Handling | Fire Rate | Max Penetration | Magazine capacity | Max Carried Ammo |
---|---|---|---|---|---|---|
8 | 8 | 7 | 3 | 2 | 25 | 150 |
Perks[]
Unique perks[]
* This perk could also be unlocked by collecting 3 documents for Marseille 3 (Last Bastion) before the update that fixed the unlock requirement.
Common perks[]
Weapon Progression[]
Unlock requirements by level[]
Level-up requirements | |||||||
---|---|---|---|---|---|---|---|
Level | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
XP | 200 | 350 | 550 | 750 | 750 | 800 | 800 |
150 | 500 | 750 | 1000 | 1000 | 1250 | 1250 | |
Level | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
XP | 850 | 850 | 900 | 900 | 950 | 950 | 1000 |
1500 | 1500 | 1750 | 1750 | 2000 | 2000 | 2000 |
History[]
March 28, 2024 patch (the "Thrill of the Kill" update):
- A new unique perk is introduced: "Camper".
Legacy[]
Before the Horde Mode XL update (released on January 24, 2023) that redesigned the game's weapon system, it was possible to buy a powerful alternative level 5 weapon upgrade for 1000 challenge coins. It provided a full-auto version (like in the real world), higher mag count, and lower damage. It was also possible to buy a unique version of this weapon that had the same stats as the regular version of the weapon upgraded to level 5 and featured a custom skin.
Weapons |
---|
Tier I |
Scout Rifle • Compact SMG • Shotgun • Pistol • Machine Pistol • Flaregun |
Tier II |
Assault Rifle • Sporting Carbine • Classic Battle Rifle • Classic Bullpup Rifle • Light Automatic Weapon • SMG • Combat Shotgun • Sniper Rifle • PDW • Compact Shotgun • Double-Barreled Shotgun • Revolver |
Tier III |
Assault Carbine • Battle Rifle • Bullpup Rifle • Advanced Combat Weapon • Advanced SMG • Special SMG • Assault Shotgun • Crossbow • Grenade Launcher • Multi-Barreled Shotgun • Repeating Rifle • Heavy Pistol |
Melee Weapons |
Heavy Weapons
Payload Rifle • RPG Launcher • Machinegun • MGL • Heavy Assault Shotgun • Chainsaw • Flamethrower • Multi-Shot Rocket Launcher |
Equipment
Frag Grenade • Masking Gas Grenade • Molotov Cocktail • C4 • Claymore Mine • Supply Bag • Stun Gun • Stim Pistol • Quadrocopter • Mobile Shield |
Defense Systems
Autoturret • Barbed Wire • Fence • High Voltage Grid • Mortar • Sound Trap • Stationary Machinegun |