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"Goddamn sentry guns -- of course they've got goddamn sentry guns. Next you'll show us a laser from space." Timur

The Automatic Turret, or Autoturret for short, is a defense system weapon that can be used in World War Z.

The Autoturret track and shoot zekes until they run out and must be restocked before being able to fire again.

Overview[]

The Autoturret is a tripod-mounted sentry gun. The machine gun in it is belt-fed from a large box magazine. As a lethal autonomous weapon system (LAWS, as written beside the Autoturret), it can independently detect, track, and shoot hostile enemies with the aid of a targeting laser. It will rotate side to side while scanning for enemies and upon detecting one, it will beep loudly before firing.

Placing them down on a selected area allows them to scan an area in front and slightly to the sides of them, and will automatically home in on zekes that are targeted.

Technically they have infinite ammo, as one can refill it without any cost. But when the Autoturret needs to refill, the turret will blink with yellow light and be inactive until a player runs over to activate them. Bot players will not do this.

Kills made by the turret are attributed to the player who set it up (but not to the player who reloads it).

In Horde Mode, Autoturrets do not last forever and after about 4-5 waves of being alive, it will automatically explode, leaving the player to decide whether they want to add another (this is also the only way to "move" them to a different location). Unlike all other defenses, Autoturrets in Horde Mode have a hard cap of how many can be active at a time, making it impossible to cover all directions even with enough Supplies.

They are extremely useful when trying to activate the tunneling drill in NY2, as they cover your back and make the process easier. They also are just extra guns to have around to fend off zekes, so don't pass them up if you see them.

Design[]

The Autoturret is made of Heckler & Koch MG5 fitted with self-controlling RCWS.

Weapons
Tier I
Scout Rifle • Compact SMG • Shotgun • Pistol • Machine Pistol • Flaregun
Tier II
Assault Rifle • Sporting CarbineClassic Battle RifleClassic Bullpup Rifle • Light Automatic WeaponSMG • Defensive SMG • Combat Shotgun • Sniper Rifle • PDWCompact ShotgunDouble-Barreled Shotgun • Revolver
Tier III
Assault Carbine • Battle Rifle • Bullpup RifleAdvanced Combat Weapon • Advanced SMGSpecial SMG • Assault Shotgun • CrossbowGrenade Launcher • Multi-Barreled Shotgun • Repeating Rifle • Heavy Pistol
Melee Weapons

Melee Weapons

Heavy Weapons

Payload RifleRPG LauncherMachinegunMGLHeavy Assault ShotgunChainsawFlamethrowerMulti-Shot Rocket Launcher

Equipment

Frag GrenadeMasking Gas GrenadeMolotov CocktailC4Claymore MineSupply BagStun GunStim PistolQuadrocopterMobile Shield

Defense Systems

AutoturretBarbed WireFenceHigh Voltage GridMortarSound TrapStationary Machinegun