"Goddamn sentry guns -- of course they've got goddamn sentry guns. Next you'll show us a laser from space." ― Timur
The Automatic Turret, or Autoturret for short, is a defense system weapon that can be used in World War Z.
The Autoturret track and shoot zekes until they run out and must be restocked before being able to fire again.
Overview[]
The Autoturret is a tripod-mounted sentry gun. The machine gun in it is belt-fed from a large box magazine. As a lethal autonomous weapon system (LAWS, as written beside the Autoturret), it can independently detect, track, and shoot hostile enemies with the aid of a targeting laser. It will rotate side to side while scanning for enemies and upon detecting one, it will beep loudly before firing.
Placing them down on a selected area allows them to scan an area in front and slightly to the sides of them, and will automatically home in on zekes that are targeted.
Technically they have infinite ammo, as one can refill it without any cost. But when the Autoturret needs to refill, the turret will blink with yellow light and be inactive until a player runs over to activate them. Bot players will not do this.
Kills made by the turret are attributed to the player who set it up (but not to the player who reloads it).
In Horde Mode, Autoturrets do not last forever and after about 4-5 waves of being alive, it will automatically explode, leaving the player to decide whether they want to add another (this is also the only way to "move" them to a different location). Unlike all other defenses, Autoturrets in Horde Mode have a hard cap of how many can be active at a time, making it impossible to cover all directions even with enough Supplies.
They are extremely useful when trying to activate the tunneling drill in NY2, as they cover your back and make the process easier. They also are just extra guns to have around to fend off zekes, so don't pass them up if you see them.
Design[]
The Autoturret is made of Heckler & Koch MG5 fitted with self-controlling RCWS.
| Weapons |
|---|
| Tier I |
| Scout Rifle • Compact SMG • Shotgun • Pistol • Machine Pistol • Flaregun |
| Tier II |
| Assault Rifle • Sporting Carbine • Classic Battle Rifle • Classic Bullpup Rifle • Light Automatic Weapon • SMG • Defensive SMG • Combat Shotgun • Sniper Rifle • PDW • Compact Shotgun • Double-Barreled Shotgun • Revolver |
| Tier III |
| Assault Carbine • Battle Rifle • Bullpup Rifle • Advanced Combat Weapon • Advanced SMG • Special SMG • Assault Shotgun • Crossbow • Grenade Launcher • Multi-Barreled Shotgun • Repeating Rifle • Heavy Pistol |
| Melee Weapons |
| Heavy Weapons
Payload Rifle • RPG Launcher • Machinegun • MGL • Heavy Assault Shotgun • Chainsaw • Flamethrower • Multi-Shot Rocket Launcher |
| Equipment
Frag Grenade • Masking Gas Grenade • Molotov Cocktail • C4 • Claymore Mine • Supply Bag • Stun Gun • Stim Pistol • Quadrocopter • Mobile Shield |
| Defense Systems
Autoturret • Barbed Wire • Fence • High Voltage Grid • Mortar • Sound Trap • Stationary Machinegun |