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The Advanced Combat Weapon is a Tier III primary weapon in World War Z.

Overview[]

The Advanced Combat Weapon, or the ACW-20, is a low-caliber semi-automatic grenade launcher. Unlike many other explosive weapons that occupy the Heavy weapon slot (e.g., the Hailstorm MGL or the BF25 Payload Rifle), it is categorized as a tiered weapon and hence will not be discarded.

The ACW is the only primary rifle in the game that fires explosive rounds by default. It is also one of the only 2 primary weapons that cannot be refilled by interacting with Supply Bags deployed by a Fixer (the other one is the Crossbow).

When the Fixer's "Power Shot" perk is applied to the ACW, it becomes the only explosive weapon with consistent penetration power of 2.

Since it is a tier 3 primary weapon, it cannot be chosen as a starting weapon in any PvE mode. Additionally, the ACW is one of the most rarely occurring weapon spawns in the Co-op Campaign.

Performance[]

The ACW starts off with low-capacity magazines, a low total number of carried rounds, rather mediocre accuracy and handling, as well as a poor rate of fire and zero penetration. However, its considerably high damage output of 9 along with AoE (area of effect) damage due to explosive rounds makes up for its drawbacks.

Due to its raw firepower, the ACW is a suitable choice for class builds that do not get many bonuses improving the weapon performance. This weapon is great for taking down Zeke pyramids, Bulls, Infectors, and Lurkers hidden behind a corner. It is also a good option for taking down distant Screamers. Using this weapon for Bombers and Gasbags, however, is rather risky because explosive rounds can insta-kill Bombers before they can drop their loot and cause Gasbags to leak toxic gas.

The Fixer's "Power Shot" bonus applies to the ACW, too. It is a way to increase the penetration power of this weapon from 0 to 2 and enlarge the number of kills per shot while taking down Zeke pyramids.

The weapon's low magazine capacity can be artificially inflated using its unique "Reparation" perk and the "Third Hand" class perk available to Hellraisers and Exterminators.

The Dronemaster can make the ACW's explosive rounds safe to use around teammates as long as the "Not On My Watch" perk is equipped. Players followed by Quadrocopters of a Dronemaster with this bonus will not take any friendly fire damage.

The ACW has negative synergy with the Gunslinger's "Front Line Supply" and "Headhunter Reward" perks because explosive rounds make headshots less consistent and cause headshot streaks to happen less.

Design[]

The ACW-20 is a mixed-mash hybrid weapon. Its overall appearance has elements of the Gepárd GM6 Lynx anti-materiel rifle's receiver and the ShAK-12 battle rifle's fire selector and carry handle. Its basis is probably inspired by the Inzuki PAW-20 grenade launcher since the name suggests it's chambered with 20mm rounds. However, this can be contradicted since the level 5 upgrade gives it a suppressor, which might be inspired by ShAK-12.

Weapon Stats[]

Early levels[]


Level 1–Level 4 stats
Level Power Accuracy Handling Fire Rate Max Penetration Magazine capacity Max Carried Ammo
1 4 5 6 3 0 10 80
2 4 6 6 3 0 10 80
3 7 6 6 3 0 15 100
4 9 7 6 3 0 15 100

Base stats after level 5[]

Power Accuracy Handling Fire Rate Max Penetration Magazine capacity Max Carried Ammo
9 7 6 3 0 15 100

Perks[]

Unique perks[]

Name Effects Available at weapon level Unlock conditions
Reparation Killing a special zombie with this weapon restores 100% rounds in its magazine. -50% Friendly fire damage dealt 6 All documents for one episode
Shrapnel +20% Explosion radius for this weapon, +1 Max target count (base: 3) 6 Challenge (blue) coins 500
Bounty Hunter +50% Damage to special zombies 12 Challenge (blue) coins 100

Common perks[]

Name Effects Available at weapon level Unlock conditions
Extended Mag +2 Magazine capacity 8 Credits (yellow coins) 500
Custom Sight +2 Accuracy, -1 Handling 8 Credits (yellow coins) 500
Ergonomics II +2 Handling, -1 Accuracy 9 Credits (yellow coins) 500
Power +10% Damage 10 Credits (yellow coins) 500
Veteran I +15% Reloading speed. The reloading speed bonus is stackable but can't be higher than 50% 13 Credits (yellow coins) 500
Friend Not Foe -25% Friendly fire damage (dealt and received) 14 1 document for Kamchatka 3: Atomic Alliance
Unloading Vest +20% Max ammo, -25% Sprint stamina 15 Credits (yellow coins) 500

Weapon Progression[]

Unlock requirements by level[]


Level-up requirements
Level 2 3 4 5 6 7 8
XP 200 350 550 750 750 800 800
Credits (yellow coins) 150 500 750 1000 1000 1250 1250
Level 9 10 11 12 13 14 15
XP 850 850 900 900 950 950 1000
Credits (yellow coins) 1500 1500 1750 1750 2000 2000 2000


Legacy[]

Before the Horde Mode XL update (released on January 24, 2023) that redesigned the game's weapon system, the Advanced Combat Weapon's progression model looked as follows.


Legacy stats & level-up model
Level Icon Power Accuracy Handling Fire
Rate
Max
Penetration
Magazine Carried
Ammo
Capacity
Silencer
Upgrade
1 ACW Lv1 Icon 9 6 5 3 0 10 80
Main Branch
2 ACW Lv2 Icon 9 7 5 3 0 10 80
3 ACW Lv3 Icon 9 7 6 3 0 15 100
4 ACW Lv4 Icon 10 8 6 3 0 15 100
3 ACW Lv5 Icon 10 8 6 3 0 15 100
Unique Versions
Full Document

(Any chapter )

ACW Document Icon 10 8 6 3 0 15 100


Weapons
Tier I
Scout Rifle • Compact SMG • Shotgun • Pistol • Machine Pistol • Flaregun
Tier II
Assault Rifle • Sporting CarbineClassic Battle RifleClassic Bullpup Rifle • Light Automatic WeaponSMG • Combat Shotgun • Sniper Rifle • PDWCompact ShotgunDouble-Barreled Shotgun • Revolver
Tier III
Assault Carbine • Battle Rifle • Bullpup RifleAdvanced Combat Weapon • Advanced SMGSpecial SMG • Assault Shotgun • CrossbowGrenade Launcher • Multi-Barreled Shotgun • Repeating Rifle • Heavy Pistol
Melee Weapons

Melee Weapons

Heavy Weapons

Payload RifleRPG LauncherMachinegunMGLHeavy Assault ShotgunChainsawFlamethrowerMulti-Shot Rocket Launcher

Equipment

Frag GrenadeMasking Gas GrenadeMolotov CocktailC4Claymore MineSupply BagStun GunStim PistolQuadrocopterMobile Shield

Defense Systems

AutoturretBarbed WireFenceHigh Voltage GridMortarSound TrapStationary Machinegun

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