The Advanced Combat Weapon is a Tier III primary weapon in World War Z.
Overview[]
The Advanced Combat Weapon, or the ACW-20, is a low-caliber semi-automatic grenade launcher. Unlike many other explosive weapons that occupy the Heavy weapon slot (e.g., the Hailstorm MGL or the BF25 Payload Rifle), it is categorized as a tiered weapon and hence will not be discarded.
The ACW is the only primary rifle in the game that fires explosive rounds by default. It is also one of the only 2 primary weapons that cannot be refilled by interacting with Supply Bags deployed by a Fixer (the other one is the Crossbow).
When the Fixer's "Power Shot" perk is applied to the ACW, it becomes the only explosive weapon with consistent penetration power of 2.
Since it is a tier 3 primary weapon, it cannot be chosen as a starting weapon in any PvE mode. Additionally, the ACW is one of the most rarely occurring weapon spawns in the Co-op Campaign.
Performance[]
The ACW starts off with low-capacity magazines, a low total number of carried rounds, rather mediocre accuracy and handling, as well as a poor rate of fire and zero penetration. However, its considerably high damage output of 9 along with AoE (area of effect) damage due to explosive rounds makes up for its drawbacks.
Due to its raw firepower, the ACW is a suitable choice for class builds that do not get many bonuses improving the weapon performance. This weapon is great for taking down Zeke pyramids, Bulls, Infectors, and Lurkers hidden behind a corner. It is also a good option for taking down distant Screamers. Using this weapon for Bombers and Gasbags, however, is rather risky because explosive rounds can insta-kill Bombers before they can drop their loot and cause Gasbags to leak toxic gas.
The Fixer's "Power Shot" bonus applies to the ACW, too. It is a way to increase the penetration power of this weapon from 0 to 2 and enlarge the number of kills per shot while taking down Zeke pyramids.
The weapon's low magazine capacity can be artificially inflated using its unique "Reparation" perk and the "Third Hand" class perk available to Hellraisers and Exterminators.
The Dronemaster can make the ACW's explosive rounds safe to use around teammates as long as the "Not On My Watch" perk is equipped. Players followed by Quadrocopters of a Dronemaster with this bonus will not take any friendly fire damage.
The ACW has negative synergy with the Gunslinger's "Front Line Supply" and "Headhunter Reward" perks because explosive rounds make headshots less consistent and cause headshot streaks to happen less.
Design[]
The ACW-20 is a mixed-mash hybrid weapon. Its overall appearance has elements of the Gepárd GM6 Lynx anti-materiel rifle's receiver and the ShAK-12 battle rifle's fire selector and carry handle. Its basis is probably inspired by the Inzuki PAW-20 grenade launcher since the name suggests it's chambered with 20mm rounds. However, this can be contradicted since the level 5 upgrade gives it a suppressor, which might be inspired by ShAK-12.
Weapon Stats[]
Early levels[]
Level 1–Level 4 stats | |||||||
---|---|---|---|---|---|---|---|
Level | Power | Accuracy | Handling | Fire Rate | Max Penetration | Magazine capacity | Max Carried Ammo |
1 | 4 | 5 | 6 | 3 | 0 | 10 | 80 |
2 | 4 | 6 | 6 | 3 | 0 | 10 | 80 |
3 | 7 | 6 | 6 | 3 | 0 | 15 | 100 |
4 | 9 | 7 | 6 | 3 | 0 | 15 | 100 |
Base stats after level 5[]
Power | Accuracy | Handling | Fire Rate | Max Penetration | Magazine capacity | Max Carried Ammo |
---|---|---|---|---|---|---|
9 | 7 | 6 | 3 | 0 | 15 | 100 |
Perks[]
Unique perks[]
Common perks[]
Weapon Progression[]
Unlock requirements by level[]
Level-up requirements | |||||||
---|---|---|---|---|---|---|---|
Level | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
XP | 200 | 350 | 550 | 750 | 750 | 800 | 800 |
150 | 500 | 750 | 1000 | 1000 | 1250 | 1250 | |
Level | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
XP | 850 | 850 | 900 | 900 | 950 | 950 | 1000 |
1500 | 1500 | 1750 | 1750 | 2000 | 2000 | 2000 |
Legacy[]
Before the Horde Mode XL update (released on January 24, 2023) that redesigned the game's weapon system, the Advanced Combat Weapon's progression model looked as follows.
Weapons |
---|
Tier I |
Scout Rifle • Compact SMG • Shotgun • Pistol • Machine Pistol • Flaregun |
Tier II |
Assault Rifle • Sporting Carbine • Classic Battle Rifle • Classic Bullpup Rifle • Light Automatic Weapon • SMG • Combat Shotgun • Sniper Rifle • PDW • Compact Shotgun • Double-Barreled Shotgun • Revolver |
Tier III |
Assault Carbine • Battle Rifle • Bullpup Rifle • Advanced Combat Weapon • Advanced SMG • Special SMG • Assault Shotgun • Crossbow • Grenade Launcher • Multi-Barreled Shotgun • Repeating Rifle • Heavy Pistol |
Melee Weapons |
Heavy Weapons
Payload Rifle • RPG Launcher • Machinegun • MGL • Heavy Assault Shotgun • Chainsaw • Flamethrower • Multi-Shot Rocket Launcher |
Equipment
Frag Grenade • Masking Gas Grenade • Molotov Cocktail • C4 • Claymore Mine • Supply Bag • Stun Gun • Stim Pistol • Quadrocopter • Mobile Shield |
Defense Systems
Autoturret • Barbed Wire • Fence • High Voltage Grid • Mortar • Sound Trap • Stationary Machinegun |